12
CLP-970A
XG Effect Type List
REVERB
CHORUS
VARIATION
* MSB, LSB is represented in hexadecimal. * LSB=0 is the basic effect type.
Exclusive
Effect Type
Description
MSB
LSB
00
00
NoEffect
Effect turned off.
01
00
Hall1
Reverb simulating the resonance of a hall.
01
01
Hall2
Reverb simulating the resonance of a hall.
02
00
Room1
Reverb simulating the resonance of a room.
02
01
Room2
Reverb simulating the resonance of a room.
02
02
Room3
Reverb simulating the resonance of a room.
03
00
Stage1
Reverb appropriate for a solo instrument.
03
01
Stage2
Reverb appropriate for a solo instrument.
04
00
Plate
Reverb simulating a metal plate reverb unit.
10
00
W-Room
A unique short reverb with a bit of initial delay.
11
00
Tunnel
Simulation of a tunnel space expanding to left and right.
13
00
Basement
A bit of initial delay followed by reverb with a unique resonance.
Exclusive
Effect Type
Description
MSB
LSB
00
00
NoEffect
Effect turned off.
41
00
Chorus1
Conventional chorus program that adds natural spaciousness.
41
01
Chorus2
Conventional chorus program that adds natural spaciousness.
41
02
Chorus3
Conventional chorus program that adds natural spaciousness.
41
08
Chorus4
Chorus with stereo input. The pan setting specified for the Part will also apply to the effect sound.
42
00
Celeste1
A 3-phase LFO adds modulation and spaciousness to the sound.
42
01
Celeste2
A 3-phase LFO adds modulation and spaciousness to the sound.
42
02
Celeste3
A 3-phase LFO adds modulation and spaciousness to the sound.
42
08
Celeste4
Celeste with stereo input. The pan setting specified for the Part will also apply to the effect sound.
43
00
Flanger1
Adds a jet-airplane effect to the sound.
43
01
Flanger2
Adds a jet-airplane effect to the sound.
43
08
Flanger3
Adds a jet-airplane effect to the sound.
Exclusive
Effect Type
Description
MSB
LSB
00
00
NoEffect
Effect turned off.
01
00
Hall1
Reverb simulating the resonance of a hall.
01
01
Hall2
Reverb simulating the resonance of a hall.
02
00
Room1
Reverb simulating the resonance of a room.
02
01
Room2
Reverb simulating the resonance of a room.
02
02
Room3
Reverb simulating the resonance of a room.
03
00
Stage1
Reverb appropriate for a solo instrument.
03
01
Stage2
Reverb appropriate for a solo instrument.
04
00
Plate
Reverb simulating a metal plate reverb unit.
05
00
DelayLCR
A program that creates three delay sounds; L, R, and C (center).
06
00
DelayLR
A program that creates two delay sounds; L and R. Two feedback delays are provided.
07
00
Echo
Two delays (L and R) and independent feedback delays for L and R.
08
00
CrsDelay
A program that crosses the feedback of two delays.
09
00
E-Ref1
An effect that produces only the early reflection component of reverb.
09
01
E-Ref2
An effect that produces only the early reflection component of reverb.
0A
00
GateRev
A simulation of gated reverb.
0B
00
RvsGate
A program that simulates gated reverb played backwards.
14
00
Karaoke1
A delay with feedback of the same types as used for karaoke reverb.
14
01
Karaoke2
A delay with feedback of the same types as used for karaoke reverb.
14
02
Karaoke3
A delay with feedback of the same types as used for karaoke reverb.
41
00
Chorus1
Conventional chorus program that adds natural spaciousness.
41
01
Chorus2
Conventional chorus program that adds natural spaciousness.
41
02
Chorus3
Conventional chorus program that adds natural spaciousness.
41
08
Chorus4
Chorus with stereo input.
42
00
Celeste1
A 3-phase LFO adds modulation and spaciousness to the sound.
42
01
Celeste2
A 3-phase LFO adds modulation and spaciousness to the sound.
42
02
Celeste3
A 3-phase LFO adds modulation and spaciousness to the sound.
42
08
Celeste4
Celeste with stereo input.
43
00
Flanger1
Adds a jet-airplane effect to the sound.
43
01
Flanger2
Adds a jet-airplane effect to the sound.
43
08
Flanger3
Adds a jet-airplane effect to the sound.
44
00
Symphnic
A multi-phase version of Celeste.
45
00
RotarySp
A simulation of a rotary speaker.
46
00
Tremolo
An effect that cyclically modulates the volume.
47
00
AutoPan
A program that cyclically moves that sound image to left and right, front and back.
48
00
Phaser1
Cyclically changes the phase to add modulation to the sound.
48
08
Phaser2
Phaser with stereo input.
49
00
Dist
Adds a sharp-edged distortion to the sound.
4A
00
OverDrv
Adds mild distortion to the sound.
4B
00
AmpSim
A simulation of a guitar amp.
4C
00
3BandEQ
A mono EQ with adjustable LOW, MID, and HIGH equalizing.
4D
00
2BandEQ
A stereo EQ with adjustable LOW and HIGH. Ideal for drum Parts.
4E
00
AutoWah
Cyclically modulates the center frequency of a wah filter. With an AC1 etc. this can function as a pedal wah.
50
00
PitchCng
This program changes the pitch of the input signal.
40
00
Thru
Bypass without applying an effect.