6 STRUMMING
6.1 Speed | Downstroke
You can set the strumming speed for
downstrokes here.
6.2 Speed | Upstroke
You can set the strumming speed for upstrokes
here.
6.3 Speed
This control allows you to change the way the engine
interprets the strumming speeds. If you choose relative time, the speed
settings 6.1 and 6.2 mean the strum time from string to string: If you set
the strum speed to 60ms for example and you play C2, G2, C3, the
engine plays C2, waits 60ms, plays G2, waits 60ms and finally plays C3.
If you chose absolute time the settings 6.1. and 6.2 mean the strum time
of the whole chord. So if you play C2, G2, C3, the engine plays C2, waits
30ms, plays G2, waits 30ms and finally C3 since all notes of the chords
will be played within 60ms in this example.
6.4 Strum Angle
If you strum a chord on a guitar, your hand will most
likely not move perfectly horizontally. This results in a slight timbre
change since the plectrum position will change slightly from string to
string. You can define this strum angle here.
6.5 Strum Range
Often, a guitarist won’t strum all notes in a chord with
each stroke. You can change the number of notes that will be played
here. We recommend to automate this setting and to slightly vary it for
more realistic strumming.
6.6 Strum Range | Auto Variation
You can automatically vary the
setting 6.5 here. If you choose ‘Upstroke-1’ the upstroke strum will
always leave out the the lowest note. With ‘U’ the engine will
randomize the number of notes played on an upstroke. If you choose
‘U+’ the engine will add the same randomizing, but with more
possible variation. ‘All ’ and ‘All +’ will do the same, but
not only for upstrokes.
6.7 Notes | Downstroke Settings
6.5 and 6.6 allows you to vary the
strumming by not always playing all notes in a chord. Here you can
define which notes should be played in this case (always prefer the
highest or lowest notes, for example).
6.8 Notes | Upstroke Settings
6.5 and 6.6 allows you to vary the
strumming by not always playing all notes in a chord. You can define
here, which notes should be played in this case (always prefer the
highest or lowest notes for example).
6.9 Acceleration | Downstroke
You can accelerate or slow down the
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