O
PERATION
: DMX O
PERATION
02.9708.0002
27 April 2017
39
11
Color Wheel 2
0 - 255
0 - 100%
0
8-bit control of Color Wheel 2.
See Channel 12 for options.
0-18 = OPEN
19-54 = CYAN 100% (Center at DMX 36)
55-91 = DARK FUSHIA (Center at DMX 73)
92-128 = CYAN 60% (Center at DMX 109)
129-165 = CTO (Center at DMX 146)
166-202 = CYAN 30% (Center at DMX 182)
203-239 = RED (Center at DMX 218)
240-255 = OPEN
12
Color Wheel 2
Control
0 - 255
0 - 100%
0
Used as a control channel for different movement options of Color
Wheel 2.
0-5 = Linear Movement using shortest (quickest) path.
6-10 = Linear Movement using normal (longest) path.
11-15 = Wheel Spin Forward (Fast to Slow)
16-20 = Wheel Spin STOP
21-25 = Wheel Spin Reverse (Slow to Fast)
26-56 = Color Shake Quickest Path (Slow to Fast)
57-87 = Color Shake Normal Path (Slow to Fast)
88-255 = Reserved Values
13
Color Wheel 3
0 - 255
0 - 100%
0
8-bit control of Color Wheel 3.
See Channel 14 for options.
0-18 = OPEN
18-54 = YELLOW 100% (Center at DMX 36)
55-91 = 1/2 CTO 65% (Center at DMX 73)
92-128 = YELLOW 60% (Center at DMX 109)
129-165 = MEADOW GREEN (Center at DMX 146)
166-202 = YELLOW 30% (Center at DMX 182)
203-239 = CONGO BLUE (Center at DMX 218)
14
Color Wheel 3
Control
0 - 255
0 - 100%
0
Used as a control channel for different movement options of Color
Wheel 3.
0-5 = Linear Movement using shortest (quickest) path.
6-10 = Linear Movement using normal (longest) path.
11-15 = Wheel Spin Forward (Fast to Slow)
16-20 = Wheel Spin STOP
21-25 = Wheel Spin Reverse (Slow to Fast)
26-56 = Color Shake Quickest Path (Slow to Fast)
57-87 = Color Shake Normal Path (Slow to Fast)
88-255 = Reserved Values
15
Gobo Wheel 1
0 - 255
0 - 100%
0
8-bit control of Gobo Wheel 1.
See Channel 18 for options.
0-5 = Open-No Gobo
6-10 = Gobo 1 (Circle of Ovals) Index
11-15 = Gobo 2 (Medium Triangle) Index
16-20 = Gobo 3 (Chopped) Index
21-25 = Gobo 4 (Tri Cone) Index
26-30 = Gobo 5 (Ballz) Index
31-35 = Gobo 6 (Blades) Index
36-40 = Gobo 7 (4-Hole Ray) Index
41-45 = Open-No Gobo
46-50 = Gobo 1 (Circle of Ovals) Rotate
51-55 = Gobo 2 (Medium Triangle) Rotate
56-60 = Gobo 3 (Chopped) Rotate
61-65 = Gobo 4 (Tri Cone) Rotate
66-70 = Gobo 5 (Ballz) Rotate
71-75 = Gobo 6 (Blades) Rotate
76-80 = Gobo 7 (4-Hole Ray) Rotate
81-85 = Open-No Gobo
86-90 = Gobo 1 (Circle of Ovals) Rotate with Mega Stepping
91-95 = Gobo 2 (Medium Triangle) Rotate with Mega Stepping
96-100 = Gobo 3 (Chopped) Rotate with Mega Stepping
101-105 = Gobo 4 (Tri Cone) Rotate with Mega Stepping
106-110 = Gobo 5 (Ballz) Rotate with Mega Stepping
111-115 = Gobo 6 (Blades) Rotate with Mega Stepping
116-120 = Gobo 7 (4-Hole Ray) Rotate with Mega Stepping
121-255 = Reserved Values
Table 2: VL6000 Beam Luminaire 16-Bit DMX Channel Mapping
DMX
Channel
Parameters
Range
(DMX)
Range
(%)
Default
Value*
Description / Operation
Содержание VL6000 Beam Luminaire
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