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DEFINITIONS
12
OFFENSE
The team with the ball. The goal of the offense is to
move the ball into the opponent's end zone for a
touchdown.
DEFENSE
The defensive team's goal is to keep the offense from
moving the ball into their end zone.
KICKOFF
A placekick made from the kicking team's 35 yard line
to start each half or after a score (kicking team is the
defensive team). If the kicked ball travels off the
playing field without first striking any part of the field,
then the receiving team is awarded the ball at their
own 35 yard line.
FIRST DOWN
The offensive team has 4
tries (called “downs”)
to gain
10 yards. If 10 yards are gained, the team earns a first
down and a new set of downs begins. On 4th down, it
is typically wise for the offense to either punt or kick a
field goal unless the yardage needed is short.
PUNT
Kicking the ball to the opponent instead of running a
play. If offense did not make its 10 yards in 3 downs
they usually punt the ball away, or kick for a field goal
on 4
th
down. If the punted ball travels off the playing
field without first striking any part of the field, then
the receiving team is awarded the ball 20 yards past
the spot of the kick.
TACKLE
1.
Ball carrier is considered tackled when opposing
player's Cleats or player platform touches ANY
part of ball carrier's Cleats or player platform.
2.
Ball is downed at the front of ball carrier's Cleats.
3.
If ball carrier turns and starts running towards his
own goal line, play stops and the ball is marked at
the furthest yardage gained (furthest forward
progress) by the ball carrier.
PIVOT
Rotating a player within his original resting footprint
and/or adjusting his Speed Cleats without lifting him
from the field. A pivot is also a type of offensive
audible and defensive shift.
MOTION
Moving a player from his original resting footprint to
another place on the Playing Field. When motioning a
player, you may also adjust his Cleats but you cannot
change to another set of Cleats. A motion is also a
type of offensive audible and defensive shift.
FUMBLE
Fumbles happen when the
back
of the ball carrier's
Cleats are touched by the
front
of the defender’s
Cleats OR when a defender knocks over the ball
carrier.
The game is turned off and the following happens:
Fumble Procedure
1.
A coin is flipped to determine possession: Heads
–
offense retains; Tails
–
defense recovers.
2.
If the defense recovers, they may attempt to
advance the ball; the defender may be pivoted to
advance the ball and all offensive and defensive
players whose Cleats are not touching an
opponent's Cleats may be pivoted as well to
attempt either a block or tackle. Note: a knocked
over ball carrier cannot be touched or
repositioned in any way to make a tackle.
3.
If both the ball carrier and the defender are
knocked over, then the ball cannot be advanced if
the defense recovers.
4.
If the offense recovers, play stops and the ball is
placed at that yard line for a new down.
OUT OF BOUNDS
Any portion of ball carrier's Cleats that touch the
sideline or break the plane of the sideline causes the
play to stop. Play resumes on next down on yard line
where the front of ball carrier's Cleats went out of
bounds.
TOUCHDOWN
The offensive team is awarded 6 points when any part
of the ball carrier's Cleats break the plane of the
opponent’s goal line or cross
the opponent's goal line;
also when a pass is completed to a player in the
opponent's end zone or when a fumble is recovered in
an opponent's end zone.
SAFETY
When the ball carrier is tackled behind his own goal
line, or when a player recovers a fumble made by
himself or a teammate behind his own goal line. The
defensive team is awarded 2 points and also receives
the ball on a free kick, which is made from their
opponent’s 20
yard line.
TOUCHBACK
Occurs on a kickoff when the ball lands on the field of
play and travels through the back of the end zone, or
if receiving team chooses not to run a kickoff out of
the end zone. The ball is spotted on 20 yard line of
offensive team.
START OF THE GAME
Now you're ready to play Electric Football. The next
section will cover the game from start to finish. Toss a
coin to decide which team receives the ball first. The
winner may choose to receive (become the offense)
or kick off (play defense).