Setting a Cycle:
Press the
BPM
button under the
Tempo Knob
until the Display reads ‘CYCE’ for
Cycle End.
A value of 0 turns off the reset and the internal counter runs for years
before reset. Setting a value from 1 to 255 will return the count to 1 in that many
clock ticks. The counter counts from 1 so setting 8 will give 8 clocks between
resets. The internal count can be reset to a number other than 1 using the
Cycle
button and setting the Cycle Start (‘CYCS’) value.
Tip:
If you want to set a 64 clock cycle pattern with the bass drum set on the
first clock, set Cycle End to 68 and Cycle Start to 4. Set the bass drum clock divi-
sion to 4.
Note the internal Cycle set by CYCE and CYCS will function with an external clock
source (16th or DIN). Note that with a '16th' clock external resets coming in will
still trigger (and Reset Out will trigger as well), but DIN Sync does not have this
ability.
Step Mode:
In Step Mode, single clock counts can be set to trigger on a given output. The
value ranges from 0 (off) to 255 clocks and the value is constrained by the Inter-
nal Cycle value. When using an external source to trigger the
Reset In
make sure
the value of Step is less than the reset time or it will not fire. Steps can also be
manually entered using Tap Step mode. Hold the
Tap Tempo
button until 'tAPS'
displays. The
Mute/Sel
buttons will now enter Steps rotating through all four posi-
tions on the row/column. After entering the Steps they can be edited using the
encoders.
Note - Step only works if either the internal
Cycle
is set or the
Reset In
is trig-
gered on an interval because the internal counter default will quickly run up into
the thousands and not hit any Steps.
Probability Mode:
Using probability will add some randomness to the triggering of divisions. The
values range from 0% or always off, to 100% or always on, with a setting of 50%
being a random coin toss. The default is 100%. Note: the Riot uses a seeded
pseudo-random generator so patterns may emerge over long periods of time.
Speed Mode:
Speed is the number of internal clock ticks the division is based on. The Riot’s
internal clock runs at 96 PPQ (or 1/384 note) and the default clock is 24 ticks or
a 16th note (1 quarter note = 96 clock ticks / 4 = 24 ticks). Any subdivision from
2 to 96 is available and very subtle rotating patterns can emerge from slightly
offset Speed settings.
Speed can be viewed as a clock multiplier.
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