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To PlAY:

Simple Steps to Play:

1.

  Decide whether one player will serve as Dealer and operate the 

Zingo! Zinger, or whether players will pass the Zinger each turn, 
giving everyone a chance to operate the device during a game. We 
recommend choosing an adult or older child to be the first Dealer.

2.

  The Dealer slides the Zingo! Zinger forward and back  

to reveal two tiles.

3.

  When a player sees an “hour” or a “minute” tile that matches one of 

the spaces on his or her card, that player calls out the number and 
increment (e.g. six hours or thirty minutes), takes the tile and covers 
the corresponding space on his or her card. 

 

 The Dealer slides any unclaimed tiles  
back into the Zinger through the slots at  
the top of the device.

4.

  If two or more players need the same tile, it goes to the player who 

calls out the correct number and increment first. In case of a tie, the 
Dealer slides the tile back into the Zinger.

5.

  Whenever a player completes a clock by 

covering the spaces for BOTH the hour 
and the minute, he or she must call out 
the entire time that the clock  
is showing. 

6.

  If a player calls for a tile that he or she doesn’t need, the tile goes to 

the next player to correctly call it.

7.

  The first player to cover all 8 spaces on his or her card shouts 

“Zingo!” and wins the game!

8.

 The winner starts the next game as the Dealer.

game Variations:

Minutes or Hours:

 In this version the first player 

to correctly match all four blue hour spaces or all 
four orange minute spaces on his or her card is 
the winner. Decide whether to play using hours 
or minutes before the game begins.

Before’s and After’s: 

 Have players practice calling out 5 after, quarter 

after, 20 after, and half past when reading the time. For an additional 
challenge, players can say quarter ‘til, 25 before, etc.

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“twelve

fifteen!”

“Zingo!”

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