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To PlAY:
Simple Steps to Play:
1.
Decide whether one player will serve as Dealer and operate the
Zingo! Zinger, or whether players will pass the Zinger each turn,
giving everyone a chance to operate the device during a game. We
recommend choosing an adult or older child to be the first Dealer.
2.
The Dealer slides the Zingo! Zinger forward and back
to reveal two tiles.
3.
When a player sees an “hour” or a “minute” tile that matches one of
the spaces on his or her card, that player calls out the number and
increment (e.g. six hours or thirty minutes), takes the tile and covers
the corresponding space on his or her card.
The Dealer slides any unclaimed tiles
back into the Zinger through the slots at
the top of the device.
4.
If two or more players need the same tile, it goes to the player who
calls out the correct number and increment first. In case of a tie, the
Dealer slides the tile back into the Zinger.
5.
Whenever a player completes a clock by
covering the spaces for BOTH the hour
and the minute, he or she must call out
the entire time that the clock
is showing.
6.
If a player calls for a tile that he or she doesn’t need, the tile goes to
the next player to correctly call it.
7.
The first player to cover all 8 spaces on his or her card shouts
“Zingo!” and wins the game!
8.
The winner starts the next game as the Dealer.
game Variations:
Minutes or Hours:
In this version the first player
to correctly match all four blue hour spaces or all
four orange minute spaces on his or her card is
the winner. Decide whether to play using hours
or minutes before the game begins.
Before’s and After’s:
Have players practice calling out 5 after, quarter
after, 20 after, and half past when reading the time. For an additional
challenge, players can say quarter ‘til, 25 before, etc.
1
2
3
“twelve
fifteen!”
“Zingo!”