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Detuning Mode
This is a new mode, added at V1.3 of the firmware.
The signal at OUT2 is detuned from the signal at OUT1 by either a fixed
amount from a table or ‘smoothly’ by a variable CV.
Each output can have its own wavetable or standard shape, and can be Z
Morphed. The outputs have the same frequency range.
Smooth Mode: continuously variable detuning, from Wide (+-2.5 octaves)
to Narrow (+-1.25 octaves)
Fixed Intervals: the outputs are in fixed “musical ratios”:
•
4
th
-5
th
-Octaves
•
12 Tone steps
•
Harmonics (1
st
-8
th
)
The last selection is Phase shifter. The 2 outputs are no longer
detuned, but there is a variable 0-360deg phase shift by applying a CV.
Mix the 2 outputs together when using this mode for best effect.
Sample Player Mode
This is a new mode, added at V1.3 of the firmware.
The Sample Player treats the loaded Bank as 1 giant sample playback
file. The file must be created by WaveEdit (if not using a ROM Bank) and
then loaded to the uSD card using Save Bank. This will write the correct
file size (33KB and WAV format) the E352 can read.
Using the
File
menu, you can select a Bank from the uSD card and load
into a USR Bank. The uSD card can be removed once data is loaded into
USR banks.
The sample can be either Looped (On) or 1-shot (Off), trigged by a rising
SYNC signal. The SYNC can be a Gate, Trigger, LFO, Envelope or any
other signal. A valid SYNC is a voltage rising through 0.65V.
Playback of the sample file is controlled as follows:
•
X: Starting point for the sample played via OUT1
•
Y: Starting point for the sample played via OUT2
•
Z: length (0-100% of the file) that Start 1 plays
The 2 Start pointers are independent of each other, but both play the same length (number of samples).
This allows, for example, 1 sample file to have 2 different samples (each 50% of the total length). Setting
Start 1 at ‘0’ and Start 2 at halfway and the Length at 50%, will play the 2 samples at once each
loop/SYNC trigger. You can also overlap the Start pointers (Start 2 can be ‘first’).
However, the Length is governed by Start 1 as follows:
•
If Start 1’s playback length hits the end of the sample file, this will reset the Start 1 pointer back to
the beginning. If there are more samples to be played in the Start 2 section, they will not be heard.
•
If the section of the sample file using Start 2 is shorter than the Length, the OUT2 signal will be 0V
until Start 1 section is finished playing. The Start 1 section will always play for the set Length.