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Morphing Clouds Mode
The
Cloud+Morph
mode adds the ability to Z Morph the Bank at the
same time the Cloud algorithm detunes the VCO cluster.
The 3 parameters are mapped as follows:
•
X – Spread
•
Y – Chaos, which is now the filtered noise BW combined
•
Z – Morph the wavetable Bank ‘start-to-finish’
This setting can have very dramatic effects, especially using slow LFOs
into Spread and Morph CVs.
For all Morph modes, the
Freq Range
is as follows:
•
High: 10Hz to 10KHz
•
Mid: 0.1Hz to 165Hz
•
Low: 1 cycle in 13min to 0.1Hz
2-Operator FM Mode
The 2-op FM uses a Carrier Wave (originally a Sine) that is FM modulated
at audio rates by the Modulation Wave (also a Sine in the original
implementation). The E352 allows either Sines or wavetables to be used
for a much wider variety of sounds.
Since there are 2 outputs, the Mode will output the FM-modulated result
on OUT 1, and the selected Carrier Wave on OUT 2.
The 3 parameters are mapped as follows:
•
X: FM Index (‘depth’) 0 – 314%
•
Y: quantized frequency Ratio of Modulator to Carrier (1/8 to 8)
•
Z: Morphing if ‘Morph’ is the selected Mod Wave/Car Wave
A typical patch is to envelope FM Index to get “percussive” drums and
mallet sounds.
Noise
Each output can be 1 of 8 types of noise. The noise can be low-pass filtered by a 4-pole ladder filter with
resonance. The noise selection table is quantized (no morphing between types).
Each noise type has different harmonic content as follows:
•
White: full bandwidth noise
•
Pink: slightly filtered noise
•
Clocked: ‘digital noise’ used in old gaming consoles
•
Crackle: narrow pulses spaced infrequently
The 3 parameters are mapped as follows:
•
X: noise type for OUT1
•
Y: noise type for OUT2
•
Z: if a filtered noise, the resonance
The COARSE/FINE and 1V/Oct controls the cutoff frequency of the filter (10Hz to 10.3KHz).