4
Sun XVR-2500 Graphics Accelerator Installation and User’s Guide • January 2006
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Scissoring
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Window clipping
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Masking
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Fogging (linear, exponential, exponential
2
, user-defined)
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Texture mapping (point, bilinear, trilinear, multiple internal formats)
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Stencil operations
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Dithering
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Rich set of blending operations
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Fast window-mode double buffering
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Programmable vertex and fragment shaders (OpenGL 1.5 required)
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Extensive support of OpenGL
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Imaging extensions such as pixel buffer, color table, and color matrix
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Blend extensions such as blend color, blend minmax, and blend function
separate
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Texture extensions (edge clamp, border clamp, LOD (level-of-detail) clamp,
generate mipmap)
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Texture color table
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Post-texturing specular reflection
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Stencil operation wrap
Содержание XVR-2500
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