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DMXBUS-K
- Gateways
Programming manual
v2.1.2
www.besknx.c
z
10
Name
Object 22: Scene
Function
1-byte communication object for internal scenes execution.
Description
Scenes can be programmed by scripts using the microSD card (3.6.1 How to create a scene pag.10). A
scene can be executed using this communication object (from any virtual DMX application).
Values from 0 to 15: Run the corresponding scene (DMXx.h script).
Values from 100 to 115: Stop the corresponding scene (DMXx.h script).
3.6
Scenes/sequences programming
The DMXBUS-K gateway allows to program 16 scenes including up to 256 commands each.
3.6.1
How to create a scene
The scenes which will be executed must be created previously using text files that have to be loaded in the microSD card of
the gateway. The memory card must have a maximum capacity of 2GB and be FAT16 formatted.
3.6.2
Nomenclature
These text files can be generated with any text editor and must be correlative and named like this:
DMX
x
.h
Where
x
is the number of the scene.
The number of the scene is the value that must be sent to the scene communication object (number 22) of any of the
DMXBUS-K device applications in order to execute it.