Spooky Pinball Alice Cooper's Nightmare Castle Скачать руководство пользователя страница 8

 

While at the entrance you can select the monster you want to battle by shooting the center 3 target. This will cycle through the available monsters. 

Shooting the left or right orbit when strobing will move up+left or up+right, respectively. If there is no room in that direction on the grid, the orbit will not be lit. 

As soon as you shoot one of the outside orbits you lock in your monster and get into the first room. Depending on the settings the first orbit may move you two rooms at once. 

In each room there are items you can collect that will help with your monster battle later on.  

MONSTER BATTLES 

There are four ways to start a monster battle: 

1. Reach the topmost room in the grid via the orbits. 
2. Shoot the secret passage (to the right of the left ramp) when lit. Shoot the center 3 targets three times once a monster has been selected to light the secret passage. Can also be lit via skillshot or mystery. 
3. As a mystery award. Early mystery awards have a high tendency of immediately starting the battle, even if the monster isn’t locked in. 
4. As a pity award on the last ball. If a player doesn’t reach a monster at some point in their game; launching the 3rd ball will put you in the monster room that was currently selected (even if it has not been locked in) 

MYSTERY AWARDS 

Shoot the middle scoop (left of 3 center targets) to build mystery. When the award is ready the left scoop arrow will do a color cycle animation to indicate its ready to collect. This will commonly award monster progress, such as “move one room”, 
“move two rooms”, or “advance to monster”, and sometimes point values. (are there other awards?) If not collected, the mystery will eventually time out and need to be lit again. 

MULTIBALLS 

CRYPT MB 

Lock a ball in the crypt (to the left of right ramp), by either shooting into it from the lower playfield, or by dropping into it via the rightmost of the three upper lanes. Once a ball is locked, the crypt shot will light blue(?), and shooting it again (via 
either playfield) will start Crypt Multiball. 

During Crypt MB, shoot the crypt for jackpots. This multiball can be stacked with any monster battle (including Frank MB); you can make progress through the rooms while in multiball, or start it while already in a battle. 

After you exit multiball, repeated shots (how many?) into the crypt from the lower playfield (upper does not give credit?) will reactivate the lock (note there is no indication that the lock is ready besides that the backdrop target will be up). 

FRANK MB 

Shoot left via the left ramp into the physical lock. Then get to the upper playfield and knock down the drop target and shoot the upper left ramp behind it to start multiball. This mode will block the start of any other monster and can be started as 
many times as you are able to. 

During Frank MB, shoot either lower ramp for a jackpot. After three jackpots, the upper right ramp (guillotine) will light for supers. (does it ever unlight?) 

ETHYL MB 

Ethyl Multiball, a two-ball multiball played during the Cold Ethyl battle.

 

UPPER LANES 

Complete the two ‘X’ lanes to activate light the lower right target (above right lane/outlane) for a bonus multiplier. Use flippers for lane change. 

COMBOS 

Shooting some shots (which?) will temporarily flash other shots orange for a combo. 

SUPER SPINNER 

Содержание Alice Cooper's Nightmare Castle

Страница 1: ...Alice Cooper s Nightmare Castle Service Manual Cover Page 0 rev 01 17 2020...

Страница 2: ...4 2 4 Machine Replay 12 4 2 5 Machine Standard 12 4 2 6 Machine Sound 12 4 3 Tests 4 3 1 Switch Test 13 4 3 2 Led Test Single 13 4 3 3 Led Test All 13 4 3 4 Coil Test 13 4 3 5 Music Test 13 4 3 6 Shak...

Страница 3: ...escape from the castle with a billion dollar treasure Game Design Charlie Emery Programmer Fawzma Rules Direction Bowen Kerins Animations David Bunyip van Es Music Matt Piggy D Montgomery Soundtrack A...

Страница 4: ...ey are not damaged 2 If your game came in a box then there are a couple of ways to begin If your game did not come in a box then continue on to step 3 Begin by opening the flaps on the top of the box...

Страница 5: ...ered glass so please take care not to hit the edges of it on anything as it may shatter With the glass safely stored off to the side we are ready to level the machine 2 3 Pitch and Level Adjustments 8...

Страница 6: ...t to check for proper function for the basics of the machine If the machine does not seem to function properly see the troubleshooting guide at the end of this manual or contact Service SpookyPinball...

Страница 7: ...nge the target monster Shooting left and right orbits advance you through the castle s rooms and you can see your position on the map at the bottom of the screen The X shows your location and the M sh...

Страница 8: ...move two rooms or advance to monster and sometimes point values are there other awards If not collected the mystery will eventually time out and need to be lit again MULTIBALLS CRYPT MB Lock a ball in...

Страница 9: ...in during this time may change with new code After the frenzy ends the left target above mystery scoop will light for a hurry up based on your mode performance then you will be returned to the entranc...

Страница 10: ...a countdown timer will start The timer will only count down while the ball is hidden from view such as being in a scoop subway or going through one of the orbits under the upper playfield Count the ti...

Страница 11: ...t navigate to the right Green Go into the menu further Home Settings Gameplay Features Machine Coils Machine Pricing Machine Replay Machine Standard Sound Tests Switch Test Led Test Single Coil Test M...

Страница 12: ...any hits for secret passage advance 3 1 Slingshot Left Left Slingshot 15 1 Lock Reward On On Off Slingshot Right Right Slingshot 15 1 Ball Save Timer Time given to save the ball if drained 13 1 90 Dro...

Страница 13: ...ay Score 2 500 000 1 500 000 30 000 000 Replay Score Enabled Yes Yes No Replay Type Auto Adjust Auto Adjust Fixed 4 2 5 Machine Standard 4 2 6 Machine Sound Setting Description Factory Min Max Setting...

Страница 14: ...he game coils The coil pulses can be started and stopped by pressing the start button or the enter button on the coin door A coil will continue to pulse until the test is existed or the start enter bu...

Страница 15: ...4 4 2 Coin Op Audits The coin op audits screens show information for the operators of the game This is mainly designed for the coin door use and shows coin count for each coin slot service credits cu...

Страница 16: ...nt this is where that will be done 4 5 3 Factory Reset A factory reset can be useful if you have changed a lot of settings and would like to start fresh or if you just purchased a used game and would...

Страница 17: ...5 Game Parts work in progress 16...

Страница 18: ...at Service SpookyPinball com Basic Spooky Pinball spans more than one game Code updates https www youtube com watch v e7llE4hbQJQ Pinball Glass Removal https www youtube com watch v UJjq6_SpIGg Playf...

Страница 19: ...7 Layouts 7 1 Coil Layout 18...

Страница 20: ...p Target 3 Knockdown 07 Loop Magnet 08 Flipper Lower Left Main 09 Flipper Lower Left Hold 10 Left Scoop 11 Lower Magnet Save Magnet 12 Drop Target 1 Knockdown 13 Sling Left 14 Drop Target 2 Knockdown...

Страница 21: ...7 2 Switch Layout 20...

Страница 22: ...30 Chop Opto 53 Trough 2 10 Flipper Lower Right 31 Right of Magnet 54 Trough 3 11 Launch Button 34 Right Ramp Opto 55 Trough 4 13 Tilt 35 Right Subway 56 Left Subway 14 Flipper Lower Left 36 Drop Targ...

Страница 23: ...7 3 RBG Layout Lighting 22...

Страница 24: ...ht 30 gi mode target right 51 gi sling lower right 72 left gi flipper left 10 gi upper lane middle 31 gi mode target left 52 gi sling upper right 73 outer right orbit 11 gi upper lane left 32 center t...

Страница 25: ...le 11 GI Upper Lane Left 12 Upper Lane Left 13 Upper Lane Right 14 Extra Ball 15 Lab Lock 2 16 I Love the Dead 17 Ethly 18 Vampire Stake 19 Back Board 5 20 Back Board 6 21 Back Board 4 22 Back Board 3...

Страница 26: ...used to further minimize the risk of balls getting stuck behind these slingshot rubbers 3x 2 Rubber Rings 1x 1 1 4 Rubber Ring 5x 1 Rubber Rings 3x 1 1 16 Thin Stern Compatible Rubber Post Sleeves 1x...

Страница 27: ...Spooky Pinball LLC 184 Ridge Ave Benton WI 53803 Service SpookyPinball com This manual was made in collaboration with Spooky Pinball 26...

Отзывы: