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83
d
DATA LINEs
take different forms depending on the type of
ASSET
BLOCK
.
MAP
blocks are binary, using "0" to represent
TILE 1
, and "1"
to represent
TILE 2
.
TILE
and
SPRITE
blocks, on the other hand, consist of
DATA LINEs
expressed using four digits (“0,” “1,” “2,” and “3”), as shown in the
TILE
block below. For
TILEs
, each of these represents one of four col-
ors. For
SPRITEs
, Color 0 represents transparency.
[10]
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0
1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0
1 1 1 1 1 1 1 1 1 1 1 1 1 0 0 0
1 1 1 1 1 1 1 1 1 1 1 1 0 0 0 0
1 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0
1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
The spaces between
ASSET BLOCK
characters are used to
make the
WORLD PACK
more human-readable. They do not
affect how the
WORLD CORE
processes data. If you’d like,
you can omit the spaces for thinner-looking
ASSET BLOCKs
, or
add extra spaces to make them fatter. Two spaces between
each character will look closest to the
WORLD CORE’s
ren-
dering dimensions, but can make the text harder to visualize
at a glance.
This
TILE
block only contains
“0” and “1,” since the
Tangram
Park
WORLD PACK
uses simple
two-color designs. “2” and “3”
are also valid digits in
TILE
and
SPRITE
blocks, and designate
the corresponding colors in the
PALETTE
assets. Note its graph-
ical nature—the actual
TILE DA-
TA
will follow this block 1-to-1,
producing a diagonally divided,
dual color rectangle.
All manuals and user guides at all-guides.com
Содержание MING MECCA
Страница 1: ...i All manuals and user guides at all guides com a l l g u i d e s c o m...
Страница 3: ...iii MING MECCA USER S GUIDE All manuals and user guides at all guides com...
Страница 7: ...vii INTRODUCTION All manuals and user guides at all guides com...
Страница 8: ...viii All manuals and user guides at all guides com...
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Страница 135: ...125 APPENDIX C TROUBLESHOOTING CHART All manuals and user guides at all guides com...
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Страница 139: ...129 INDEX All manuals and user guides at all guides com...
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Страница 150: ...140 NOTES All manuals and user guides at all guides com...
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