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73
d
d
ramp to complete the arc instead. This arc is generated by analyzing
the incoming
Y CV
input voltage and computing its speed in realtime,
so that no matter the speed of the incoming arc, the
WORLD CORE
will complete it seamlessly.
In practice, this allows the gravitational properties of your worlds
to be based entirely on the speed and shape of the analog functions
used to drive the
Y
Input. Slow
ENVELOPEs
produce conditions similar
to a small moon, while fast
ENVELOPEs
evoke the crushing weight of
Jupiter. You can even produce esoteric conditions by experimenting
with exponential slopes, or complex non-linear arcs achieved with
multi-stage
ENVELOPEs
like
ADSRs
.
Although the
AAC
subsystem is generally quite accurate, it
will occasionally miscalculate the incoming arc’s speed and
produce an internal ramp that is too fast or slow. When this
happens, the problem will generally self-correct within one or
two additional jumps. The
AAC’s
current speed setting can
also be “flushed” manually by cycling the
GRAVITY
toggle.
This will reset the
AAC
to a default moderate speed.
Occasionally the
SPRITE
will come to rest before the
MATHS
ENVELOPE
has returned to
0V
(such as when it bumps against
an overhead platform and ricochets to the ground). When
this occurs, the
WORLD CORE
prevents another jump from
triggering until the
ENVELOPE
has returned to
0V
. During this
delay, the
SPRITE
will shake left and right to visually indicate
that the
Y
input voltage is out of sync.
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Содержание MING MECCA
Страница 1: ...i All manuals and user guides at all guides com a l l g u i d e s c o m...
Страница 3: ...iii MING MECCA USER S GUIDE All manuals and user guides at all guides com...
Страница 7: ...vii INTRODUCTION All manuals and user guides at all guides com...
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Страница 135: ...125 APPENDIX C TROUBLESHOOTING CHART All manuals and user guides at all guides com...
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Страница 139: ...129 INDEX All manuals and user guides at all guides com...
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Страница 150: ...140 NOTES All manuals and user guides at all guides com...
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