11
3D GRAPHICS PROCESSING
68
11.5.16
REGION1
0x15
4
w
REGION1 - Draw Region Start
31
24
23
16
15
8
7
0
....
....
....
....
....
....
....
....
bit(s)
description
10-19
Y Start
0-9
X Start
11.5.17
REGION2
0x16
4
w
REGION2 - Draw Region End
31
24
23
16
15
8
7
0
....
....
....
....
....
....
....
....
bit(s)
description
10-19
Y End (y + height)-1
0-9
X End (x + width)-1
11.5.18
BOFS
0x2a
4
w
BOFS - Bone Matrix Offset
31
24
23
16
15
8
7
0
....
....
....
....
....
....
....
....
bit(s)
description
0-23
Bone Matrix Offset (*)
*) Offset is in values, so each matrix is offset by 3*4 values
11.5.19
BONE
0x2b
4
w
BONE - Bone Matrix Upload
31
24
23
16
15
8
7
0
....
....
....
....
....
....
....
....
bit(s)
description
0-23
Matrix Value (GE Float)
Write 3x4 times to upload full bone matrix
Содержание PlayStationPortable
Страница 114: ...12 AUDIO PROCESSING 114 12 Audio Processing 12 1 Overview 44100 Hz Sample Frequency ...
Страница 116: ...14 WLAN 116 14 WLAN ...
Страница 117: ...15 USB PORT 117 15 USB Port ...
Страница 118: ...16 UMD 118 16 UMD ...
Страница 119: ...17 MEMORY STICK 119 17 Memory Stick ...
Страница 128: ...21 FLASH MEMORY STRUCTURE FLASH1 128 21 Flash Memory Structure flash1 DIC REGISTRY VSH THEME ...
Страница 141: ...28 IPL 141 28 IPL ...