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2017 SMARTfit, Inc. • www.smartfitinc
.com
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Game Number: 2: Knock the Lights Out - Keep 3 On
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Lower 4 rows (7 targets)
Game Number: 3: Knock the Lights Out - Keep 3 On
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Middle 3 rows (5 targets)
Game Number: 4: Knock the Lights Out - Keep 3 On
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Upper 3 rows (5 targets)
Game Number: 5: Knock the Lights Out - Keep 3 On
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Lower 2 rows (4 targets)
Game Suite: N
Name: Pairing
Game Rules:
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The game starts with all targets loaded with a different color but turned off.
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Only two targets have the same color.
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Objective is to only knock out the targets that are a pair to earn 100 points.
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The system refreshes, a successful sound is heard and another pair must be found.
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If an incorrect pair is selected, "uh ooooh" is heard and the system refreshes and a point is
deducted. Negative scores are possible.
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Continue play seeking out as many pairs as possible within the time set.
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Game ends when time runs out.
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Score reflects the number of pairs found less the points taken for mistakes.
Game Number: 1
Pairing
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Color
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All Targets
Game Number: 2: Pairing - Numbers
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All Targets
Game Number: 3: Pairing - ABC
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All Targets
Game Number: 4: Pairing - Shapes - All Targets
Game Number: 5: Pairing - Dice - All Targets
Game Number: 6: Pairing - Symbols - All Targets
Game Suite: O
Name: Memory
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Race
Game Rules:
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The game starts with all targets loaded with a different color but turned off.
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There are enough pairs for an even number of targets and if applicable an odd target would
have no mate.
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Objective is to only knock out the targets that are a paired as quickly as possible.
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When all the pairs are found, the game ends, and a time is displayed as your score.
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If an incorrect pair is selected, "uh ooooh" is heard and the system refreshes and a point is
deducted. Negative scores are possible.
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Game ends when all pairs are found
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Score reflects how fast the pairs of colors were found.