Super Shot Deluxe
Assembly and Operating Manual
Page 23 of 52
If you elect to award “Place Bonus”, you also select whether the awards are adjusted by the number of players competing
in that competition game. If you elect to adjust the Place Bonus base on the number of players competing, the player is
basically just rewarded for the number of players outscored. As an example, assume the standard ticket setting is set at 0
tickets, and the Place Bonus is set as follows (15-1
st
, 12 -2
nd
, 9- 3
rd
, 6-4
th
,3-5
th
, 0-6
th
, there are six Super Shots in this
location). Now, assume three players walk up and play a Competition game.
If you Network is set to “Adjust Bonus for # Players,” then the first place finisher will get six tickets, second will get
three and third will get 0. In other words, the Place Bonus is adjusted to the number of players outscored. As an
Operator, you know that you will only give the maximum bonus of 15 if six players play.
Jackpot.
This Option enables the Operator to set up a progressive jackpot that can be won upon attainment of a specified
score. (“High Score”). Skee-Ball sells a separate “Super Jackpot” sign that is installed above your Super Shot units.
However, you do not need to have one these signs to offer the jackpot to your players.
If you elect to set the jackpot for Points, the number of points required to win the jackpot can be set between 10 and 180
Points. If you elect to set it for High Score, you can set a minimum high score required to win the jackpot. To reset the
High Score, see Option J, “High Score”.
You also set up the parameters of the Progressive jackpot.
(A) How many tickets are added to the jackpot per number of coins put into the games.
(B) The minimum size of the jackpot (the beginning jackpot).
(C) The Maximum size of the jackpot.
Lastly, you set how the jackpot is awarded. You can select
(A) (go on-dispense) to dispense tickets up to the jackpot amount out of the game on which the jackpot was won, and
allowing it and all the other units to go on with further play.
(B) (wait - no dispense) to show the number of tickets won in the jackpot on the winning game, while allowing the
other games to go on. The scoreboard on the winning game will not clear the number of tickets won (the
jackpot) until cleared by an attendant.
(C) (wait-dispense) to dispense the number of tickets won on the winning unit and to allow play on all other units
until Jackpot is paid in full through the ticket dispenser.
You may wish to show the number of tickets won rather than dispensing them through the ticket dispenser because of the
time delay, or because it could seriously deplete the ticket supply and lastly you may wish make an event out of handing
over the jackpot tickets. The (wait – no dispense) option is preferred. Note that the jackpot Option can only be enabled
on the Master unit, which sets it for all the Slaves in a linked set of Super Shots. If you have only a single unit and you
still wish operate the progressive, you must make sure your single unit is set as a master rather than a Slave.
The Default Setting for the Redemption Option are 1 Ticket Dispenser, 1 Ticket for 2 points, No Minimum, No
Maximum, No Competition bonus and No Jackpot.
IMPORTANT: CERTAIN MUNICIPALITIES DO NOT ALLOW TICKET REDEMPTION, HOWEVER, SOME
CUSTOMERS HAVE REQUESTED THE PROGRESSIVE DISPLAY TO DRAW ATTENTION TO THE GAMES. IF
A PROGRESSIVE IS HOOKED UP TO YOUR GAME AND THE JACKPOT IS NOT ENABLED, THE
PROGRESSIVE WILL DISPLAY THE HIGH SCORE IN THE WINDOW WHERE TICKETS ARE NORMALLY
DISPLAYED.
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