– E-12 –
d/d
x
(
x
4
– 0.5
x
3
+ 6
x
2
)
ªK
ˆ
™
4
-
0.5
K
ˆ
x
=2
÷+
6
K
ˆ
L
d
x
=0.00002
@Å
2
®®
50.
x
=3
®
3
®
0.001
®
130.5000029
d
x
=0.001
∫
8
2
(
x
2
– 5)d
x
ªK
ˆ
L-
5
n=100
è
2
®
8
®®
138.
n=10
®®®
10
®
138.
Random Function
The Random function has four settings for use in the normal,
statistics, matrix and list mode. (This function cannot be selected
while using the N-Base function.) To generate further random
numbers in succession, press
®
. Press
ª
to exit.
• The generated pseudo-random number series is stored in
memory Y. Each random number is based on a number series.
[Random Numbers]
A pseudo-random number, with three significant digits from 0 up
to 0.999, can be generated by pressing
@`0®
.
[Random Dice]
To simulate a die-rolling, a random integer between 1 and 6 can
be generated by pressing
@`1®
.
[Random Coin]
To simulate a coin flip, 0 (head) or 1 (tail) can be randomly
generated by pressing
@`2®
.
[Random Integer]
An integer between 0 and 99 can be generated randomly by
pressing
@`3®
.
Angular Unit Conversions
Each time
@g
are pressed, the angular unit changes in
sequence.
90°
→
[rad]
ª
90
@g
1.570796327
→
[g]
@g
100.
→
[°]
@g
90.
sin
–1
0.8 = [°]
@S
0.8
=
53.13010235
→
[rad]
@g
0.927295218
→
[g]
@g
59.03344706
→
[°]
@g
53.13010235
Following these tips will allow results of calculations with greater
accuracy and will also shorten the calculation time.
(
(
EL5060E_En0616.pm65
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12
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