38
On page (2/2), each play frequency is displayed. When
setting difficulty levels, the frequency can be refered to as a
standard.
When in the PAGE 2/2 mode, press the TEST BUTTON to
return to the MENU mode (FIG.7.2).
7 - 11 BOOKKEEPING
Choosing BOOKKEEPING in the MENU mode displays the data of operating status up to the present are shown on 2
pages. Press the TEST BUTTON to proceed to PAGE 2/2.
BOOKKEEPING
PAGE1/2
COIN REPORT
COIN CHUTE #1
XXXXXXXXXXX
COIN CHUTE #2
XXXXXXXXXXX
TOTAL COINS
XXXXXXXXXXX
COIN CREDITS
XXXXXXXXXXX
SERVICE CREDITS
XXXXXXXXXXX
TOTAL CREDITS
XXXXXXXXXXX
NUMBER OF GAMES
1 P GAMES
XXXXXXXXXXX
2 P GAMES
XXXXXXXXXXX
NUMBER OF CONTINUE
1 P GAMES
XXXXXXXXXXX
2 P GAMES
XXXXXXXXXXX
TOTAL
TIME
XDXXHXXMXXS
PLAY
TIME
XDXXHXXMXXS
AVERAGE PLAY
TIME
XXMXXS
LONGEST PLAY
TIME
XXMXXS
SHORTETEST PLAY
TIME
XXMXXS
PRESS TEST BUTTON TO CONTINUE
FIG. 7.11a BOOKKEEPING (1/2)
COIN CHUTE#*:
Number of coins put in each Coin Chute.
TOTAL COINS:
Total number of activations of Coin Chutes.
COIN CREDITS:
Number of credits registered by inserting coins.
SERVICE CREDITS:
Credits registered by the SERVICE BUTTON.
TOTAL CREDITS:
Total number of credits (COIN SERVICE
CREDITS).
TOTAL TIME:
The total energized time.
BOOKKEEPING
PAGE 2/2
TIME HISTOGRAM
0M00S ~ 0M29S
XXXXXXXX
0M30S ~ 0M39S
XXXXXXXX
0M40S ~ 0M49S
XXXXXXXX
0M50S ~ 0M59S
XXXXXXXX
1M00S ~ 1M09S
XXXXXXXX
1M10S ~ 1M19S
XXXXXXXX
1M20S ~ 1M29S
XXXXXXXX
1M30S ~ 1M39S
XXXXXXXX
1M40S ~ 1M49S
XXXXXXXX
1M50S ~ 1M59S
XXXXXXXX
4M00S ~ 4M09S
XXXXXXXX
4M10S ~ 4M19S
XXXXXXXX
4M20S ~ 4M29S
XXXXXXXX
4M30S ~ 4M39S
XXXXXXXX
4M40S ~ 4M49S
XXXXXXXX
4M50S ~ 4M59S
XXXXXXXX
5M00S ~
XXXXXXXX
PRESS TEST BUTTON TO EXIT
FIG. 7.11b BOOKKEEPING (2/2)
Содержание TOP SKATER
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