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ADVENTURE HINTS
The initial flow of the game
In hot pursuit of an armored knight who had suddenly attacked
him, Sword finds himself lost in a strange clock tower. Upon
opening a book lying closed in a room, Sword is dazzled by a
fierce ray of light that the book emits. He is knocked out. Some
time later, Sword regains consciousness to see that the book is
gone. Stranger still, he leaves the room and walks into a corridor
to find that…the stairway that he previously climbed has van-
ished. What sort of a place has he stumbled into?
Clock Tower Dungeon
This is a practice dungeon. The dungeon contains many helpful
signboards with essential game play information written on
them. On the top floor of the dungeon, Sword finds the knight
whom he chased during the opening sequence of the game.
Sword must defeat the knight. If Sword fails, he will restart from
the room where he opened the book.
A new Piece arrives – Enter the Fire Mountain Cavern
Sword watches as a new piece falls from the sky and begins to
wonder if the mysterious old man wasn’t altogether talking non-
sense. Filled with curiosity, Sword sets off towards the first dun-
geon; the Fire Mountain Cavern. But before entering the dun-
geon, Sword had better buy some equipment and items from
the store. Don’t forget that Sword can only carry up to 4 items
into a dungeon.
Sword receives the Hero’s Crest (Sword’s House)
After clearing the practice dungeon, Sword meets the mysteri-
ous old man for the first time. Sword is told that he is a hero who
will protect the world. In a lavish display of generosity the old
man has even prepared a house and a butler for Sword. From
now on, Sword will keep his indispensable things here (such as
the Hero’s Crest). Without the Hero’s Crest, neither Sword, nor
any of the other main characters can enter a dungeon.
EMOTION INDICATORS
There are countless monsters roaming around the dungeons.
They may be monsters, but monsters have feelings too, you
know! If you can master how to read these Emotion Indicators,
you will be on your way to winning Time Stalkers.
Conversation Mark
This means that this monster is
chatting to his allies. They are
discussing forming parties, or
reviving fallen allies.
Anger Mark
This means that the monster is
angry and has a high level of
aggression. If your character
enters the monster’s sector, the
chances are very high that it
will instigate a battle.
Music Mark
This means that the monster is
in a good mood and has a low
level of aggression. Even if your
character enters the monster’s
sector, it won’t instigate a
battle.
Sleep Mark
This means that the monster is
sleeping. The monster isn’t
thinking about anything and
won’t instigate a battle. It is very
easy to sneak pass such a
monster.
Star Mark
This sign means that the
monster is suffering the
effects of an curse.
Heart Mark
This means that this monster is
very curious and wants to
approach the main
character. Such monsters
won’t instigate battles.
Surprise Mark
This mark is shown when the
main character is discovered
or when the character is
surprised.
“Well, let me see…” Mark
This means that a character
has just stepped on a trap.
Sweat Mark
This means that the monster is
hurrying. A monster will sweat
when the main character is
running too fast and leaving it
behind.
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