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MINI-GAME COLLECTION “STUFF”
Press the D-Pad
$ ^
to select a mini-game then press the
A
Button to enter your
selection.
To select a different game, press the
B
Button until you return to the title screen, then
reenter your selection.
Chicken!
This is a “catch the chicken” game.
The game
Catch the chickens and throw them into the fenced off
area. How many chickens can you catch within the 30-sec-
ond time limit?
✻
Aim within the fenced off area when you throw the chick-
ens. If a chicken lands on top of a fence, it will escape.
Controls
A
Button . . . . . . Catch/throw a chicken
B
Button . . . . . . Jump (+D-Pad: run, +
A
Button: long throw)
D-Pad . . . . . . . . . Move character/change direction
Fence
Time
Remaining
Number of
captured
chickens
Slots
Token
Collection
The game
Press the D-Pad
*@
to select a “BET” number and press the
A
Button to start the slot machine. Every time you press the
A
Button, one of the drums will stop. If all or some of the
icons are the same, or you have a lucky combination of
icons, you will win tokens. The number of tokens that you
can win depends on the icons.
Command Menu
The following is displayed:
Work
. . . . Return to the Job Screen
Sleep
. . . . Make your monster sleep
Status
. . . Display the Status Screen
Quit
. . . . . End the game
Status Screen
The following is displayed:
The selected job is displayed at the top.
(E.g. Job)
Tokens (TK)
. . . . . . . . . . . . . . The present
number of tokens that you have
Elapsed time (Time)
. . . . . . The amount
of time that your monster has been work-
ing
Allegiance level (LYL)
. . . . Your monster’s
level of allegiance (faithfulness)
Enthusiasm level (AGR)
. . Your monster’s
level of enthusiasm
Blood type (BldType)
. . . . Your monster’s
blood type
A . . . . . . . . . . . . Serious, conscientious
B . . . . . . . . . . . . . Whimsical, fastidious
AB . . . . . . . . . . . Split personality
O . . . . . . . . . . . . Big-hearted, easy going
Success
. . . . . . . Number of successes
Failure (Fail)
. . Number of failures
Job Rules
Compensation/Punishment
You will gain or lose tokens depending on
the good or bad work of your monster
within a fixed time.
Laziness
Your monster will become lazy if you allow
its VIT to decrease.
Recovery
Put your monster to sleep and any lost VIT
will be recovered.
Collapse
If you allow the VIT to reach 0, your mon-
ster will collapse. For a while, you will no
longer be able to give it commands.
When some time has passed, it will gradu-
ally recover.
Strain
Push your monster too far (e.g. by making
it work when its VIT is low) and its
Allegiance Level will decrease. Its para-
meters will also change.
Strong points and weak points
Every monster has a job that it is good at
and a job that it is bad at. Experiment to
help your monster to find its vocation.
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