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GAME MODES
Compete against your favorite rival using this novel racing
mode where trick expertise is key. By busting tricks you can earn attacking power or extra thrust, both
of which can have more effect on the race outcome than mere speed. Select from two types of chal-
lenges, a split-screen position battle called "Line Versus" or a rocket-booster race called "Trick Boost".
match race - BATTLE
To earn one line attack mark (or one line attack) perform a trick (jump to
landing) that earns a minimum of 300 points. For example, if you do a combo
that earns a total of 689 trick points, you'll receive two line attack marks. But, if you perform two sepa-
rate tricks that earn 270 and 210 respectively, you won't earn any line attack marks. You must earn
more than 300 trick points for each trick performed to earn one line attack mark. Technically, it only
takes seven line attacks to obliterate your opponent but, since your opponent can recover by line attack-
ing you, the dividing line can get pushed back towards your side. Also, remember that just any trick
won't automatically earn enough total points for a line attack. With the exception of some grab moves
made in trick areas, a combo of two or more moves is the minimum requirement to earn a line attack
mark. Don't forget that in addition to the grab, rotation and specialty trick points, you also earn finish
points for landing correctly at trick areas.
Executing a Line Attack
A completely new and unique aspect to this mode is the ability to win a match race by using the split-
screen to your advantage. Execute tricks to effect a "line attack" which will move the dividing line of
the split screen, shrinking your opponent’s screen and making their race much harder. If done enough
times you can even shut them completely out and win. Of course, you can still win the old-fashioned
way of reaching the goal first but by using the following techniques, you'll be able to easily defeat more
speedy opponents and improve your chances of victory.
“line versus”
GAME MODES
These sloped courses feature a variety of obstacles and numerous checkpoints,
where extra time can be earned by performing tricks. Make sure your boarder makes it to the goal
within the allotted time, or you're a loser! The five main courses and the requirements that must be met
to gain access to them are as follows:
free ride
Bust multiple tricks and catch tons of air in this gnarly halfpipe mode. Make
sure your boarder makes it to the finish line at the end of the course within the allotted time and
then watch as the total performance results are displayed. In addition to the points acquired along
the way, the overall evaluation also includes the content and form of the tricks performed. Also, the
background music will change according to the types of tricks made.
super pipe
Compared
with our
previous halfpipes, this baby
features a section with an
oversized lip that'll guarantee
you'll catch some major air.
“Super Pipe”
The design for this truly
intense course was based on
an amusement park. Conquer this bad boy and you'll be
ready for just about anything! However, to earn the right
to ride on this course you'll have to place in the top
three rankings for the Super Pipe. Good Luck!
“Extra Super Pipe”
Course 1
Bone up on your
skills with this
slope-style prac-
tice level course.
Be sure to mind
the sheep!
Course 2
Complete Course
1 to ride this tree
covered run.
Avoid the gullies
and don’t hurt the
trees!
Course 3
Place in the top 3
for Course 2 to hit
the big bad city in
a snowstorm.
Don’t broadside
the buildings!
Course 4
Place in the top 3
for Course 3 to go
underground on
this historical
trek. Watch out
for them bones!
Course 5
Place in the top 3
for TOTAL in
Course 4 to board
this radical track
with some freaky
hairpin turns!
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