GAME DESCRIPTION
85
8
8
8-3 LOBBY
Use the controller to aim at ememies. You must shoot at the enemy before the enemy shoots at you.
Points are awarded when enemies are destroyed. The enemy will attack if the player does not destroy it in time.
Each time a player is shot by the enemy, the players life gauge will decrease. If the player’s life is depleted, the
game is over (with the option to continue).
When the machine is in credit and the start button is pressed, the following screen is displayed, indicating the game
play available.
Linked Play
A player will automatically enter “the lobby” once the start button is pressed. If the timer expires and no other player
from the opposing cabinet has entered the lobby, the game will automatically enter a Single Cabinet Play Mode.
Players can skip the waiting in the lobby by prerssing the Start button.
If one cabinet has already started a game,
it can not be joined by players from the
opposing cabinet.
Содержание MISSION IMPOSSIBLE ARCADE
Страница 126: ...VIDEO DISPLAY 115 11 OSD Structure...
Страница 127: ...116 VIDEO DISPLAY 11 Picture Menu VGA Settings Menu Setup Menu Colour Menu...
Страница 128: ...VIDEO DISPLAY 117 11 User Colour Menu Input Menu OSD Menu OSD Position Menu...
Страница 129: ...118 VIDEO DISPLAY 11 Info Menu Advance Setup Menu...
Страница 140: ...LAMPS AND LIGHTING 13 129...
Страница 141: ...13 LAMPS AND LIGHTING 130 13 2 LED LIGHTING STEP...
Страница 142: ...LAMPS AND LIGHTING 13 131 13 3 LED LIGHTING OUTER CURVE...
Страница 143: ...13 LAMPS AND LIGHTING 132 13 4 LED LIGHTING INNER CURVE...
Страница 144: ...LAMPS AND LIGHTING 13 133 13 5 LED LIGHTING CONTROL PANEL...
Страница 145: ...13 LAMPS AND LIGHTING 134 13 6 LED LIGHTING CONTROLLER...
Страница 146: ...LAMPS AND LIGHTING 13 135 13 7 LED LIGHTING WOOFER...
Страница 147: ...13 LAMPS AND LIGHTING 136 13 8 LED LIGHTING BILLBOARDS...
Страница 148: ...LAMPS AND LIGHTING 13 137 13 9 PASSIVE INFA RED PIR...