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ENGLISH
will not indicate the
Secondary stage nor add the Secondary time until
the
Primary time limit has been used up. The same goes for the Tertiary
stage, which will not be indicated nor time added until each side has
used up both the
Primary and Secondary time limits. To select the FIDE
Preset and start either your own or your opponent’s clock, press the
appropriate Timing Activator Button.
Confused? Here’s an example! Let’s say that you complete the 40
moves in the
Primary stage in 1 hour and 50 minutes, and your oppo-
nent has used up the full 2 hours after the 40th move. The hour from the
Secondary stage is then added to the remaining clock display, i.e., the
Secondary stage becomes 1 hour and 10 minutes for you and 1 hour for
your opponent. If you should complete the 20 moves of the
Secondary
stage in 50 minutes, the remaining 20 minutes of this stage is then
carried over to the
Tertiary stage, and you now have 50 minutes to
complete the game.
Note: When pressing NEXT/MOVE NO. to cycle through the FIDE
displays before starting a game, the free time for each individual move
is displayed between each stage. You can adjust the amount of time
and the way that time is added, if desired (see Section 2.6).
d. World Timing ............... 40 moves in 1 hour, 40 minutes; followed
by 20 moves in 50 minutes; remaining
moves in 10 minutes.
30 seconds added
after each individual move.
Press TOURNAMENT again to switch to the fourth Tournament
Preset (World Timing). During the
Primary stage of the game (
%
points
to PRIMARY), each player has 1 hour and 40 minutes to complete 40
moves. After the players have both made their first 40 moves within
their designated 1 hour and 40 minutes, they enter the
Secondary stage
(
%
points to SECONDARY). They then each have 50 minutes, in
addition to the remaining time left over from the
Primary stage, to
complete the next 20 moves. After each player has made 20 more
moves without using all the allocated time (time remaining), they enter
the
Tertiary stage. They then each have 10 minutes, in addition to the
time remaining from the
Secondary stage, to complete the game. To
select the World Preset and start either your own or your opponent’s
clock, press the appropriate Timing Activator Button.
For the World Timing Preset, you’ll also notice that ADD AFTER
(
$
) appears on the displays. In these games, 30 seconds of free
time will automatically be added to your clock as soon as you have
made your move and pressed your Timing Activator Button, i.e., after
you have made your move. Additionally, the amount of time for the
whole game is only reduced if you go over this fixed amount of time.
Therefore, if you make your move in less than 30 seconds, you’ll make
a net gain in time on the clock!
Note: When pressing NEXT/MOVE NO. to cycle through the World
Timing displays before starting a game, the free time for each individual
move (30 seconds) is displayed between each stage. You can adjust
the amount of time and the way that time is added, if desired, as de-
scribed in Section 2.6).
e. Traditional Timing ....... 40 moves in 2 hours; each subsequent
set of 20 moves in 1 hour (repeat to end
of game)
Press TOURNAMENT again to switch to the fifth Tournament Preset
(Traditional Timing). During the
Primary stage of the game (
%
points to
PRIMARY), each player has 2 hours to complete 40 moves. After the
players have both made their first 40 moves within their designated 2
hours, they enter the
Secondary stage (
%
points to SECONDARY).
They then each have 1 hour, in addition to the remaining time left over
from the
Primary stage, to complete the next 20 moves. The Secondary
stage is then repeated until the game is over. To select the World Preset
and start either your own or your opponent’s clock, press the appropri-
ate Timing Activator Button.
f. Club Timing ................... 30 moves in 30 minutes (repeat to end of
game)
Press TOURNAMENT again to switch to the sixth Tournament Preset
(Club Timing). During the
Primary stage of the game (
%
points to
PRIMARY), each player has 30 minutes to complete 30 moves. After
the players have both made their first 30 moves within their designated
30 minutes, they enter the
Secondary stage (
%
points to SECOND-
ARY). In this case, the
Secondary stage repeats the first time control,
which is repeated as often as required until the game is over. To select
the Club Preset and start either your own or your opponent’s clock,
press the appropriate Timing Activator Button.