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1. INTRODUCTION
Your chess computer is a unique chess partner. Its
strong program gives you a great game whether you are a
beginner or just want to improve your skill.
1.1 Learning chess the easy way
Your chess computer lets you learn chess and practice
the easy way. As you learn to play better chess, take on
the challenge of higher and higher levels of chess.
The Chess Rules
Remember, your chess computer knows the rules of
the game - including castling, en passant and stale-
mate. Sometimes it may appear to be playing irregu-
larly when in fact it is obeying the chess rules. In
case you are not very familiar with the game, we
have included a brief overview of the rules (Rules of
Chess). Additional information may be found in your
local library, which is sure to have several books on
the subject.
2. GETTING STARTED
Your chess computer uses advanced single-chip
microcomputer technology and gives you up to 60 hours
of play on 4 AA/R6/AM3 alkaline batteries. Open the
battery compartment and insert the batteries as shown in
fig. 1.
Setup the chess pieces in the opening position and
press GO. The computer is now ready to play a game
against you. If it fails to react properly- sometimes static
discharge causes it to “lock up” - use a pin or other
pointed object to activate ACL switch located in the base
of the set. This clears the memory and resets the com-
puter.
2.1 How to move your pieces
To make a move first press down on the piece you wish
to move. You will hear a short beep. Place the piece on its
destination square and press down again. You will hear a
second beep and the computer begins to compute its
reply.
2.2 How the computer moves
The computer indicates its own moves by sounding a
double beep and turning on two lights on the side of the
chessboard. These lights indicate the horizontal row and
vertical column of the piece the computer wishes to move.
Press this piece down on its square. The computer now
shows you where the piece must go. Move the piece to
the square indicated and press down to complete the
move.
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8jbielchd8
7agagagag7
6MmMmMmMm6
5mMmMmMmM5
4MmMmGmMm4
3mMmMmMmM3
2GAGAMAGA2
1DHCKFIBJ1
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The computer wants to move the king’s pawn from e7 to
e5. Press it down on e7
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8jbielchd8
7agagmgag7
6MmMmMmMm6
5mMmMaMmM5
4MmMmGmMm4
3mMmMmMmM3
2GAGAMAGA2
1DHCKFIBJ1
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It wants to move it to e5. Place it there and press down
2.3 Special moves
When capturing you only have to key in the move of
the capturing piece.
When castling, first move the king. The computer will
remind you to move the rook.
When you promote a pawn the computer will want to
know which piece you choose. Press a piece key (bottom
row) to tell it which piece you want. When the computer
promotes you must press the piece keys to find out which
piece it has chosen.
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8LmMmMmMm8
7mMfMAMmM7
6MmMmMeMm6
5mMmMmMmM5
4MmMmMmMm4
3mMmMmMmM3
2MmMmMmMm2
1mMmMmMmM1
TrstuvwxyU
In the above position promoting a pawn to a Queen
would be fatal - Black can deliver immediate mate on a6!
So White should promote the pawn to a knight, forking the
black king and queen. This is how to do it: press the pawn
down, move it to the 8th rank, press it down there and
replace it with a knight. Press the Knight key to tell the
computer what you have chosen.
2.4 Capturing “en passant”
Many beginners are not familiar with this rule (which
was introduced into chess in the 15th century). Capturing
“en passant” is when a pawn is on the 5th rank. If an
enemy pawn crosses the 5th rank (because of its ability to
move 2 squares on its first move) then the pawn may act
as if the enemy pawn had only moved one square and
capture it en passant. This can only be done on the very
next move.
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8MmMFMmMf8
7mMmMmMmM7
6MmMmMmMm6
5mMmMaGmM5
4MmMmMmMm4
3mMmMmMmM3
2MmMmMmMm2
1mMmMmMmM1
TrstuvwxyU
In the above position Black has just tried to avoid the
capture of his pawn by advancing it two squares from e7
to e5