23
Making Detailed Settings (SETUP)
Parameter
Value
Explanation
RetrgCancel
1–16
Detecting trigger signal attenuation (Retrigger Cancel)
When you strike a snare drum etc. to which a commercially available
drum trigger is attached, there might be cases in which the waveform is
misshapen, causing another trigger to unintendedly occur at point “A” in
the following illustration (retriggering).
This occurs in particular at the decaying edge of the waveform.
Retrigger Cancel detects such distortion in and prevents retriggering
from occurring.
While repeatedly striking the pad, raise the “Retrigger Cancel” value until retriggering no longer occurs.
Although setting this to a high value prevents retriggering, it then becomes easy for sounds to be
omitted when the drums played fast (roll etc.). Set this to the lowest value as possible while still
ensuring that there is no retriggering.
MEMO
You can also eliminate this problem of retriggering with the Mask Time setting. Mask Time does not
detect trigger signals if they occur within the specified amount of time after the previous trigger
signal was received. Retrigger Cancel detects the attenuation of the trigger signal level, and triggers
the sound after internally determining which trigger signals were actually generated when the head
was struck, while weeding out the other false trigger signals that need not trigger a sound.
XtlkCancel
1–80
If more than one pad (or acoustic drum to which a drum trigger is attached) is mounted on the same
stand, you can use this setting to prevent the vibrations caused by striking a pad from producing
unintentional triggering (crosstalk) for a different pad (or drum trigger). For example, if pad B
unintendedly sounds when you strike pad A, increase the XtlkCancel value of pad B until crosstalk no
longer occurs. If this value is raised excessively, the sound of pad B will tend to drop out when pad A and
pad B are struck simultaneously.
ScanTime
0–4.0ms
Trigger signal detection time (Scan Time)
Since the rise time of the trigger signal waveform may differ slightly
depending on the characteristics of each pad or acoustic drum trigger
(drum pickup), you may notice that identical hits (velocity) may produce
sound at different volumes. If this occurs, you can adjust the “Scan Time” so
that your way of playing can be detected more precisely.
While repeatedly hitting the pad at a constant force, gradually raise the
Scan Time value from 0 msec, until the resulting volume stabilizes at the loudest level. At this setting, try
both soft and loud strikes, and make sure that the volume changes appropriately.
* As the value is set higher, the time it takes for the sound to be played increases. Set this to the lowest
value as possible.
MaskTime
0–64ms
Double triggering prevention (Mask Time)
When playing a kick trigger, the beater can bounce back and hit
the head a second time immediately after the intended note—with
acoustic drums sometimes the beater stays against the head—this
causes a single hit to “double trigger” (two sounds instead of one).
The Mask Time setting helps to prevent this. Once a pad has been
hit, any additional trigger signals occurring within the specified
“Mask Time” will be ignored.
Adjust the “Mask Time” value while playing the pad. When using a kick trigger, try to let the beater
bounce back and hit the head very quickly, then raise the “Mask Time” value until there are no more
sounds made by the beater rebound.
Increasing this value makes it more likely that a note played in rapid succession will drop out. Set this to
as low a value as possible.
MEMO
If two or more sounds are being produced when you strike the head just once, then adjust Retrig
Cancel.
*1: For some PAD Type settings, this cannot be specified.
Time
Scan Time
Time
Mask Time
Time
Sound not produced
Содержание TD-07
Страница 30: ......