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CRT Simulate
Weave stitches the odd and even fields together, which results
in extremely sharp images for still content but “teething”
artifacts during motion.
Blend is the same as weave, except with the addition of a
vertical averaging filter that converts the “teething” into
“ghosting” and results in loss of vertical sharpness.
Bob simply doubles each field to the full vertical resolution for
fluid motion but flickers like a CRT.
Linear is the same as Bob, except with a vertical smoothing
filter to reduce flicker at the cost of a softer image.
CRT Simulate draws the image by blanking the unused lines
for each field to mimic a standard definition display.
None of the deinterlacer options add lag.
Note: 1080i source can only use ‘Bob’ to 1080p.
Y/C Filter
4-Line COMB
Generally 4-Line COMB will produce the best results while
Notch may resemble a vintage CRT.
Some consoles, such as the Sega Genesis, that use highly o
ff
-
spec composite encoding may look better with the Notch filter.
Notch
Colorspace
RGB Full
Full range uses codes 0-255 while Limited uses 16-235.
Normally this should be set to RGB Full, but if your TV or
capture card shows images that are dark/clipped, try setting to
Limited.
RGB Limited
SDTV LPF
On
The internal 9 MHz low-pass filter (LPF) can be enabled to
clean up standard definition RGB/YPbPr sources that are
noisy at the expense of some sharpness.
By default, the LPF is automatically turned on. If you are using
a source with a built in LPF such as a HD Retrovision cable or
a bypass mod, you can turn this o
ff
to avoid excessive loss of
sharpness in Generic sampling modes.
O
ff
L-Gun Border
O
ff
Turn on a 20-pixel wide white outer border if you want to use
the Sinden lightgun.
On
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