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AUTO1 = Automatic mode
•
"AUTO1" appears on the display.
• The light effects are controlled by the integrated controller (use when moving head is standing, light
shines upwards).
AUTO2 = Automatic mode
•
"AUTO2" appears on the display.
• The light effects are controlled by the integrated controller (use for overhead installation, light shines
downwards).
SOUND1 = Sound-to-light mode
•
"SOUND1" appears on the display.
•
In sound-to-light mode, the moving head responds to the music signals that are detected via a
microphone. The moving head then creates a light show in time with the music (use when moving head
is standing, light shines upwards).
SOUND2 = Sound-to-light mode
•
"SOUND2" appears on the display.
•
In sound-to-light mode, the moving head responds to the music signals that are detected via a microphone.
The moving head then creates a light show in time with the music (use for overhead installation, light
shines downwards).
The internal microphone detects acoustic signals such as singing, knocking and clapping.
CUSTOM
=
Standalone mode
•
"CUSTOM" appears on the display.
• The movements and light effects are controlled by a user-defined scene. Program a scene under "EDIT".
TEST
=
Test run of the device's functions
•
"TEST" appears on the display.
• The movements and the moving head are controlled by a internal predefined program.
SLAVE
=
Operated via the controller on another moving head
•
"SLAVE" appears on the display.
•
The moving head can be used as a device in a master-slave chain. In this setup, the integrated controller
on the master device controls the connected slave devices. Every device in the chain is assigned a
function (master/slave). Each chain only has one master device.
•
For more information on setting up master-slave chains, please refer to "Setting up a master-slave chain".
• In this setup, the master device works according to user-defined values ("CUSTOM") in automatic or
sound-to-light mode and controls the slave devices synchronously.
d)
Operating with a DMX controller
Each DMX device in a DMX chain requires a so-called DMX starting address to be clearly identified by the
controller. This DMX starting address specifies the first DMX channel to which the moving head responds.