
P A R T I I I
P R O G R A M M I N G W I T H T H E R A S P B E R R Y P I
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instruction and remember the three colour values for red, green and blue. To define the
colours for this example program, type the following lines:
redColour = pygame.Color(255, 0, 0)
blackColour = pygame.Color(0, 0, 0)
whiteColour = pygame.Color(255, 255, 255)
greyColour = pygame.Color(150, 150, 150)
The next few lines initialise some of the game’s variables so they’re ready for use. This is an impor-
tant step, because if these variables are left blank when the game begins, Python won’t know what
to do. Don’t worry about what each variable does for now—just type in the following lines:
snakePosition = [100,100]
snakeSegments = [[100,100],[80,100],[60,100]]
raspberryPosition = [300,300]
raspberrySpawned = 1
direction = ‘right’
changeDirection = direction
Notice that three of the variables—
snakePosition
,
snakeSegments
and
raspberry-
Position
—are set to a list of comma-separated values. This causes Python to create the
variables as
lists
—a number of different values stored in a single variable name. Later, you’ll
see how you can access individual values stored in a list.
Next, you need to define a new function—a fragment of Python code which can be called
upon later in the program. Functions are useful for avoiding code repetition and making the
program easier to understand. If you have a particular set of instructions that are needed at
multiple points in the same program, using
def
to create a function means you’ll only have
to type them once—and only have to change them in a single place if you alter the program
later. Type the following lines to define the
gameOver
function:
def gameOver():
gameOverFont = pygame.font.Font
↵
(‘freesansbold.ttf’, 72)
gameOverSurf = gameOverFont.render
↵
(‘Game Over’, True, greyColour)
gameOverRect = gameOverSurf.get_rect()
gameOverRect.midtop = (320, 10)
playSurface.blit(gameOverSurf, gameOverRect)
pygame.display.flip()
time.sleep(5)
pygame.quit()
sys.exit()
Содержание A
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Страница 3: ...Raspberry Pi User Guide 2nd Edition...
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Страница 5: ...Raspberry Pi User Guide 2nd Edition Eben Upton and Gareth Halfacree...
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Страница 26: ...R A S P B E R R Y P I U S E R G U I D E S E C O N D E D I T I O N 10...
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Страница 29: ...Chapter 1 Meet the Raspberry Pi...
Страница 37: ...Chapter 2 Getting Started with the Raspberry Pi...
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Страница 57: ...Chapter 3 Linux System Administration...
Страница 79: ...Chapter 4 Troubleshooting...
Страница 89: ...Chapter 5 Network Configuration...
Страница 109: ...Chapter 6 The Raspberry Pi Software Configuration Tool...
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Страница 123: ...Chapter 7 Advanced Raspberry Pi Configuration...
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Страница 141: ...Chapter 8 The Pi as a Home Theatre PC...
Страница 151: ...Chapter 9 The Pi as a Productivity Machine...
Страница 159: ...C H A P T E R 9 T H E P I A S A P R O D U C T I V I T Y M A C H I N E 143 Figure 9 4 Exporting a file from The Gimp...
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Страница 161: ...Chapter 10 The Pi as a Web Server...
Страница 171: ...Part III Programming with the Raspberry Pi Chapter 11 An Introduction to Scratch Chapter 12 An Introduction to Python...
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Страница 173: ...Chapter 11 An Introduction to Scratch...
Страница 189: ...Chapter 12 An Introduction to Python...
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Страница 219: ...Chapter 13 Learning to Hack Hardware...
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Страница 235: ...Chapter 14 The GPIO Port...
Страница 249: ...Chapter 15 The Raspberry Pi Camera Module...
Страница 265: ...Chapter 16 Add on Boards...
Страница 279: ...Part V Appendixes Appendix A Python Recipes Appendix B Camera Module Quick Reference Appendix C HDMI Display Modes...
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Страница 281: ...Appendix A Python Recipes...
Страница 287: ...Appendix B Raspberry Pi Camera Module Quick Reference...
Страница 293: ...Appendix C HDMI Display Modes...