
P A R T I I I
P R O G R A M M I N G W I T H T H E R A S P B E R R Y P I
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Figure 11-7:
Using input
blocks to control
the motion of a
sprite in Scratch
A dialogue box will appear asking you to pick a sprite: double-click on the Things folder, and
then double-click on the Cheesy-Puffs sprite (shown in Figure 11-8). This will place the sprite
as a new entry in the Sprite palette, giving you a new object to control in the game.
TIP
The Scratch language is naturally
multi-threaded
and partially
object-oriented
. This means that
each object in the program, including sprites, can have its own code attached, and that each
section of code runs simultaneously and independently of any other block. Used properly,
these features enable you to create some quite complex programs.
By default, any sprite added into a Scratch project will appear in the dead centre of the stage.
As a result, this obscures the existing cat sprite. Click on the new sprite and drag it to the
right of the cat to fix the problem.
With the bowl of Cheesy-Puffs moved, it’s still too large for our anthropomorphic two-legged
cat to eat. Click the Shrink Sprite button, which is located at the top-right of the stage area
and looks like four arrows pointing inwards. If you’re not sure which one it is, hover the
mouse pointer over each icon for a short description of what it does.
Содержание A
Страница 1: ......
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Страница 3: ...Raspberry Pi User Guide 2nd Edition...
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Страница 5: ...Raspberry Pi User Guide 2nd Edition Eben Upton and Gareth Halfacree...
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Страница 26: ...R A S P B E R R Y P I U S E R G U I D E S E C O N D E D I T I O N 10...
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Страница 29: ...Chapter 1 Meet the Raspberry Pi...
Страница 37: ...Chapter 2 Getting Started with the Raspberry Pi...
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Страница 57: ...Chapter 3 Linux System Administration...
Страница 79: ...Chapter 4 Troubleshooting...
Страница 89: ...Chapter 5 Network Configuration...
Страница 109: ...Chapter 6 The Raspberry Pi Software Configuration Tool...
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Страница 123: ...Chapter 7 Advanced Raspberry Pi Configuration...
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Страница 141: ...Chapter 8 The Pi as a Home Theatre PC...
Страница 151: ...Chapter 9 The Pi as a Productivity Machine...
Страница 159: ...C H A P T E R 9 T H E P I A S A P R O D U C T I V I T Y M A C H I N E 143 Figure 9 4 Exporting a file from The Gimp...
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Страница 161: ...Chapter 10 The Pi as a Web Server...
Страница 171: ...Part III Programming with the Raspberry Pi Chapter 11 An Introduction to Scratch Chapter 12 An Introduction to Python...
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Страница 173: ...Chapter 11 An Introduction to Scratch...
Страница 189: ...Chapter 12 An Introduction to Python...
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Страница 219: ...Chapter 13 Learning to Hack Hardware...
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Страница 235: ...Chapter 14 The GPIO Port...
Страница 249: ...Chapter 15 The Raspberry Pi Camera Module...
Страница 265: ...Chapter 16 Add on Boards...
Страница 279: ...Part V Appendixes Appendix A Python Recipes Appendix B Camera Module Quick Reference Appendix C HDMI Display Modes...
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Страница 281: ...Appendix A Python Recipes...
Страница 287: ...Appendix B Raspberry Pi Camera Module Quick Reference...
Страница 293: ...Appendix C HDMI Display Modes...