13
MP26
CLUB MIXER
Internal Audio Effects
The internal effects engine is located in the FlexFX Loop. This
allows assigning any combination of PGM 1, PGM 2, PGM 3,
PGM 4, MIC 1 and MIC 2 to an effect. The FlexFX Loop
supports recording, cueing and Main Mix level control of an
affected signal. This has several advantages over conventional
effects assignment.
Note
: Individual effects are turned on/off using the effects but-
tons. The FlexFX Loop (which includes the two external inserts)
is turned On/Off with the FlexFX On button (off functions as a
loop bypass).
Six built-in effects:
• Filter • Flanger • Phaser • Hold Echo • Robot • Reverb
General Behavior
• The effect time is saved for each effect.
• Changing BPM for one effect changes the BPM for all effects.
• Tapping the BPM requires at least two taps.
• Changing the Beat multiplier results in an immediate change
in the effect time.
• Changing the effect time adjusts the multiplier for other ef-
fects so that the new multiplier is as close as possible to the
saved effect time.
Effects Display and Match Indicator
The effects display shows the current BPM, beat multiplier and
time for a selected effect. A bar graph represents the effect time
relative to its range. If no effect is selected, the information for
the last effect is displayed.
The effect time is normally a product of the BPM and the
Beat multiplier. If the left (<) or right (>) arrow appears, there
is an inequality between the BPM*Beat and time. The arrow
indicates which way to adjust the Beat to correct the inequality
and get the closest possible time. If an asterisk (*) is displayed,
the BPM*Beat results in the correct time as displayed.
For example, 120 BPM with a 4/1 beat multiplier would
result in an effect time of 2000 ms. If the time is adjusted to
a different value, such as 2097 ms, an arrow indicates that the
product of the displayed BPM and multiplier does not result in
the displayed effect time. For this example, 2000 ms is below
2097 ms, so hitting the < Beat button will snap to 120 * 4/1 and
change the time to its product, 2000 ms.
A flashing bar graph indicates that the requested effect time
is out of range. For example, if a BPM of 120 is used with a beat
multiplier of 4, the resulting time is 2 seconds. If the multiplier
is set to 16, the resulting time would be 8 seconds, which is out
of range. In this case, the time remains at 2 seconds and the bar
flashes.
Effects Synchronization
The mixer can synchronize its internal effects to a MIDI Beat
Clock. Tell the MP26 to track a MIDI Beat Clock by holding
the
Tap
button while pressing the
Time
encoder. In MIDI Beat
Clock mode, the Match Indicator displays a flashing “M.” The
mixer continues to track the MIDI Beat Clock until the
Tap
but-
ton is pressed or the
Time
encoder is turned. MIDI Beat Clock
reception is enabled by default, but may be disabled using the
MP26 driver control panel.
The MP26 also sends a MIDI Beat Clock to the computer
that may be used to synchronize audio applications to the
MP26’s BPM. This BPM may result from tapping the BPM or
receiving a MIDI Beat Clock from another ASIO or Core Audio
application. Sending the MIDI Beat Clock is disabled by default,
but may be enabled using the MP26 driver control panel.
MIC 1
MP26
CLUB MIXER
MIC 2
CUE
SPLIT CUE
PHONES
BOOTH
LEVEL
LEVEL
LEVEL
PAN
PGM 1
CUE
LEVEL
PGM 2
PGM 3
ZONE
MAIN
PGM 4
FLEXFX
CUE
LEVEL
CUE
LEVEL
LEVEL
LEVEL
A
B
POST
A
B
POST
A
B
POST
A
B
CONTOUR
POST
MIC ON
TALKOVER
FLEXFX
MIC ON
TALKOVER
FLEXFX
LEVEL / DEPTH
BEAT
CUE
FILTER
BEAT
TIME
TAP
PHASER
FLANGER
ROBOT
ECHO
REVERB
FLEXFX ON
LEVEL
HIGH
PAN
LOW
LEVEL
HIGH
PAN
LOW
FLEXFX
SEND
RETURN
LEVEL
FILTER
MID
HIGH
LOW
MID
HIGH
LOW
MID
HIGH
LOW
MID
HIGH
LOW
BALANCE
FLEXFX
FILTER
FLEXFX
FILTER
FLEXFX
FLEXFX
MONO
USB LOOP
EXT LOOP
FILTER
SOURCE
D1
A3
A4
P1
A1 A2
SOURCE
D2
A3
A4
P2
A1 A2
SOURCE
D3
A3
A4
P3
A1 A2
SOURCE
D4
A3
A4
P4
A1 A2
CUE
MAIN
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HIGH
LOW
HIGH
LOW
HIGH
LOW
HIGH
LOW
OL
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+3
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-18
MAX
MIN
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RIGHT
LEFT
+6
OFF
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OFF
10
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4
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RIGHT
LEFT
RIGHT
LEFT
+6
OFF
+6
OFF
Содержание MP26
Страница 32: ...MP26 CLUB MIXER ...