DIAGNOSTIC SOFTWARE : SCRIPT INTERFACES
GB 46
DVD 950
7.
7.2
PLAYER SCRIPT
7.2.1
Purpose of Player Script
The Player script will give the opportunity to perform a test that
will determine which of the DVD player's modules are faulty, to
read the error log and error bits and to perform an endurance
loop test. To successfully perform the tests, the DVD player
must be connected to a tv set to check the output of a number
of nuclei. For DVDv2b a multi-channel amplifier, a set of 6
boxes and an external video source are necessary to test. To
be able to check results of certain nuclei, the player script
expects some interaction of the user (i.e. to approve a test
picture or a test sound). Some nuclei (e.g. nuclei that test
functionality of the Basic Engine module) require that the DVD
player itself is opened, to enable the user to observe moving
parts and approve their movement visually. Only tests within
the scope of the diagnostic software will be executed hence
only faults within this scope can be detected.
7.2.2
Contents of Player Script
The player script contains all nuclei that are useful on a DVD
player that is connected to a tv-set and help to determine which
module of the DVD player is faulty, as well as to read out the
contents of the error logs.
7.2.3
Structure of Player Script
The player script consists of a set of nuclei testing the three
hardware modules in the DVD player: the Display PWB, the
Digital PWB and the Basic Engine.
Nuclei run by the player test need some user interaction; in the
next paragraph this interaction is described. The player test is
done in two phases:
1.
Interactive tests: this part of the player test depends
strongly on user interaction and input to determine nucleus
results and to progress through the full test. Reading the
error log and error bits information can be useful to
determine any errors that occurred recently during normal
operation of the DVD player.
2.
The loop test will perform the same nuclei as the dealer
test, but it will loop through the list of nuclei indefinitely.
7.2.4
Survey
Figure 7-3
SLEDGE TEST
BeSledgeOut/In(41ab)
FOCUS TEST
BeFocusOn(38a)
DISC MOTOR TEST
BeDiscMotorOn(39a)
RADIAL TEST
BeRadialOn(40a)
JUMP TEST
BeGroovesIn/Mid/Out(42abc)
Press 2 keys simultaneously
<OPEN/CLOSE> + <STOP>
Connect to mains
To exit player test,
disconnect from mains
INTERACTIVE TESTS
DISPLAY TEST
DispDisplay(30)
LED TEST
DispLed(29)
KEYBOARD TEST
DispKeyb(27)
SCART LOOP TEST
AudioPinkNoiseOn(20a)
VideoScartSwDvd(54a)
VideoColDencOn(23a)
PICTURE TEST
DISPLAY PCB
MONO PCB(SERVO)
& BASIC ENGINE
MONO PCB(DIGITAL)
AUDIO/VIDEO PCB
TRAY TEST
BeTrayOut/In(43ab)
VERSION NUMBER
BeVer(37)
REMOTE CONTROL
DispRc(28)
TRAY TEST
BeTrayOut/In(43ab)
ERROR LOG & BITS
LogReadErr(31)
LogReadbits(32)
LOOP TEST
= Dealer script exclusive of test2
AudioSineOn(21a)
VideoColSetupHi(53a)
VideoColSetupLo(53b)
SOUND 1 TEST
SCART DVD TEST
SOUND 2 TEST
COLOUR SETUP TEST
VideoScartSwPass(54b)
CL96532126_014.eps
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