C r e a t i n g a G r a p h i c P a c k e t
Your graphic packet can contain
N
bitmapped fields (for bitmapped images)
N
constant text fields
N
lines
N
boxes.
Images using hex representation or run length encoding are
bitmapped images. See "Designing Bitmapped Images" to design
your bitmapped image.
Once you design your graphic image, you are ready to define a
graphic packet. This packet generates the graphic image you use
in a format.
P o s i t i o n i n g t h e G r a p h i c I m a g e
This section explains how to position the graphic image within a
graphic packet header, a field of a graphic packet, or within a
format.
W i t h i n t h e G r a p h i c P a c k e t H e a d e r
When you are using RAM, the row and column parameters in the
graphic header are usually 0,0, because placement is controlled
by the graphic field in your format. This is especially true when
designing a compliance label overlay.
When you are using temporary storage, these parameters control
the placement of the graphic image on the supply.
Creating Graphics
6-9
Содержание Monarch DOS-based PATHFINDER Ultra System 6035
Страница 12: ...1 6 Getting Started ...
Страница 38: ...3 20 Defining Fields ...
Страница 52: ...4 14 Defining Field Options ...
Страница 60: ...5 8 Printing ...
Страница 82: ...6 22 Creating Graphics ...
Страница 98: ...7 16 Troubleshooting ...
Страница 108: ...A 4 Samples ...
Страница 109: ...F O N T S B This appendix contains information you need to work with fonts Fonts B 1 ...
Страница 126: ...B 18 Fonts ...
Страница 130: ...C o d e Pa g e 4 3 7 C 4 Symbol Sets Code Pages ...
Страница 132: ...C 6 Symbol Sets Code Pages ...
Страница 136: ......
Страница 146: ...8 Index ...
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