EN
Range Check your Radio System
After fi nal assembly, range check the radio system with the Habu 2. Refer to
your specifi c transmitter instruction manual for range test information.
Flying
Always choose a wide-open space for fl ying
your ParkZone Habu 2. It is ideal that you fl y at a
sanctioned fl ying fi eld. If you are not fl ying at an
approved site, always avoid fl ying near houses,
trees, wires and buildings. You should also be
careful to avoid fl ying in areas where there are many
people, such as busy parks, schoolyards or soccer
fi elds. Consult local laws and ordinances before choos-
ing a location to fl y your aircraft.
This is a go-where-you-point-it aircraft. It tracks very
straight and is capable of many maneuvers. It has a wide speed range, from
full throttle high-speed passes to slow fl ight, but has great handling qualities
throughout its entire fl ight envelope. If this is your fi rst ducted fan aircraft, just
remember that because there is no prop blast blowing air over the control
surfaces, the controls will not be as responsive at low speeds. The aircraft is
easy to fl y, but because it can reach a very high speed, plan your fl ight path to
avoid obstacles or people.
Hand launch
It is advisable to have a helper for the fi rst few hand launches. Hold the
airplane behind the wing with the throwing hand and support the nose with the
opposite hand. Run the motor up to full throttle and give a FIRM throw straight
ahead. The aircraft should be launched fi rmly with the nose up 5–10 degrees
and directly into the wind. Do not throw nose down.
ROG Takeoff
Taxi into position on the runway. Avoid sharp turns when taxiing at higher
speeds to avoid tipping the aircraft on its side. Once in position on the runway,
start your timer. Hold 1/2 to full up elevator at the start of the takeoff roll to
get weight off the nosewheel and allow for smoother takeoffs. Steer with the
rudder, and, as speed increases, reduce the up elevator input to 1/4 to 1/2 up
elevator. The airplane will lift off when fl ying speed is reached.
Belly Landing
If landing on grass without the landing gear, use the same approach as if
fl ying with landing gear. Start your fl are with the power off about 1 foot (30
cm) above the ground and hold the nose off until the tail touches down. Try to
keep the wings level to prevent clipping a wing on the ground and turning the
aircraft sideways.
Landing
CAUTION:
Always lower the throttle after landing to avoid accidental
intake of materials, which could result in possible damage to the rotor and/or
motor and cause personal injury.
For your fi rst fl ights, set your transmitter timer or a stopwatch to
3 1/2 min-
utes
. Adjust your timer for longer or shorter fl ights once you have fl own the
model. When the motor pulses, land the aircraft immediately and recharge the
fl ight battery.
It is not recommended to continuously fl y the battery to LVC.
This aircraft is very easy to land and can reward you with very smooth scale-
like touchdowns. Approach the runway with a 1/4 to 1/8 throttle. Use the
power to control altitude and the elevator to control angle of attack. Once your
glide path is established, fl y the aircraft down to about a foot (30 cm) off the
runway. Gradually reduce power and fl are the aircraft to touch down on the
main wheels fi rst. Reduce elevator input to set the nosewheel on the ground
and steer with the rudder stick until the aircraft has come to a stop. You can
hold the nosewheel off the runway while landing for aerodynamic braking,
however, be aware that the aircraft can hop back into the air if a gust of wind
or too much elevator input is given while holding the nose off the ground.
Always make wide turns with the nose gear to avoid tipping the aircraft on
its side.
Flaps
When using the optional fl aps, the takeoffs and landings are shorter.
During landing, the fl aps allow a landing approach to be steeper with less
throttle. The fl aps make the plane come in at a slower airspeed and make it
easier to fl are and settle in for a smooth landing.
When deploying the fl aps, slow the aircraft down to 1/4 throttle. If the fl aps
are deployed when the aircraft is at a higher speed, the aircraft will pitch up.
If your transmitter is capable, a slight amount of down elevator to fl ap mixing
will reduce the pitch up tendency.
NOTICE:
When fi nished fl ying, never keep the aircraft in the sun. Do not store it
in a hot, enclosed area such as a car. Doing so can damage the foam.
Repairs
Thanks to the Z-Foam™ construction, repairs to most of the foam can be
made using virtually any adhesive (hot glue, regular CA (cyanocrylate adhe-
sive), epoxy, etc).
NOTICE:
Use of CA accelerant on your model can damage paint. DO NOT
handle the model until the accelerant fully dries.
When parts are not repairable, see the Replacement Parts List for ordering by
item number.
Flying Tips and Repairs
Prefl ight Checklist
Before Flying Check List
1.
Charge fl ight battery.
2.
Install fl ight battery in aircraft (once it has been fully charged).
3.
Bind aircraft to transmitter.
4.
Make sure linkages move freely.
5.
Perform Control Direction Test with transmitter.
Before Flying Check List
6.
Adjust fl ight controls and transmitter.
7.
Perform a radio system Range Check.
8.
Find a safe and open area.
9.
Plan fl ight for fl ying fi eld conditions.
14