12
13
climb by giving small amounts of elevator.
6. Damage/bends to the wings or tail can greatly affect flight
control. Repair or replace the damaged parts immediately.
Sharp Turns
In order to make a sharper turn, move the stick in the desired
direction and add some up elevator (pull back on stick). The plane
will make a sharper banking turn.
Note:
With the throttle set at low or off (gliding), the plane will not
turn as fast as when you are flying at or near full throttle.
Rudder Trim
If the model wants to constantly turn one direction, use the digital trim
buttons to correct. Your Ember should fly straight with the control
stick at neutral. Always make trim changes is one click intervals.
Elevator Trim
If your Ember wants to go up or down, use the digital trim buttons
located at the left of the right control stick to correct. The model
should fly straight with the control stick at neutral and should have a
steady, shallow climb at full throttle.
Step 13
Throttle Adjustment
1. Climb to an altitude of 6–12 feet with full throttle.
2. To achieve and maintain a level “cruising” altitude, reduce the
power by moving the throttle stick down to approximately 50%
of full-on. The throttle stick is proportional, so you can add or
reduce throttle in small increments as needed to maintain the
altitude that you desire.
3. To reduce altitude, reduce throttle.
4. To increase altitude, increase throttle.
Step 14
Using Elevator
Your Ember is equipped with a third channel for elevator (pitch con-
trol). Pulling back on the stick provides up elevator. This allows for
shorter takeoffs, better flares for landing, better climb rates, and
more effective turns. However, pulling too far back on the elevator
to climb too quickly will cause the airplane to enter a stall (make the
nose of the plane come down).
To avoid crashing from a stall, always maintain enough altitude to
recover.
Just after a stall has occurred, the nose of the airplane will fall and
the plane will look like it is diving. To pull out of a stall, simply pull
back slowly on the stick (partial up elevator) once your Ember has
built up airspeed. Remember, pulling back too quickly or for too long
will once again cause the airplane to enter a stall. Effectively avoiding
and recovering from stalls requires experience. Always seek the help
of an experienced radio control pilot if you are not familiar with pitch
control. Failure to do so, could result in a crash and significant
damage to your airplane.
Step 15
Landing Your Ember
When you begin to notice that your Ember no longer climbs well under
full power (normally after approximately 10–15 minutes), the battery
is getting low and it is time to land. Bring in your aircraft toward the
desired landing spot. Gradually reduce throttle (as well as giving a
small amount of down elevator if you choose) to reach an altitude of
approximately 4 feet. At this point, reduce even more throttle and
your Ember should glide in softly for a landing.
Note:
Your Ember should be landed on a smooth surface (such as
concrete or wood) so that the landing gear can work effectively.
Expert Tip:
As you get better and more experienced at flying,
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