66
2
Shooting and Playback Basics
●
When the memory buffer
becomes full, the top of the
memory gauge lights and you
can no longer shoot.
●
Selecting “CHECK” allows
you to choose whether to
record or discard the picture
you have just shot before it is
recorded. (P.184)
When the card access lamp
starts blinking, recording
of the card has begun.
●
Even if the gauge displays avail-
able memory, you cannot shoot
the next picture until the record-
ing of the card is completed.
●
When the card access lamp
stops blinking, recording of
the card has finished. If mem-
ory is available in the card, the
number of possible shots is
displayed on the LCD monitor,
and you can begin shooting.
5
Shooting
F2.0 1/800 0.0
•
When “CHECK” is selected, the monitor may go blank for a few moments
after you have been shooting for a long period. This is because the camera
is processing the images and is not a malfunction.
•
The image quality for movies may be lower than that for still images.
•
The image actually shot is slightly smaller than the image you see on the
monitor.
•
Do not apply excessive force to the monitor.
•
Use the image on the monitor only to compose the shot. The monitor is not
designed to show details such as the focus or exposure.
•
When the subject is at an angle to the camera, the edges of the image may
appear jagged on the monitor. This is not a malfunction.
•
Light may appear in bands at the top and bottom of the monitor. This is not
a malfunction.
•
When you are shooting in bright conditions, such as in sunlight, vertical
streaks (or smears) may appear on the monitor or the picture you shoot.
5
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