10
Mipmap detail level:
Allows you to adjust the LOD (Level of Detail) bias for
mipmaps. A lower bias will provide better image quality, while a higher bias will
increase application performance.
Custom Direct3D settings:
A list of the custom settings (or
″
tweaks
″
) you have
saved. Selecting an item form the list will activate the setting. To apply the setting,
choose the
″
OK
″
or
″
Apply
″
button.
More Direct3D:
Display a dialog that allows you to customize additional Direct3D
settings.
Restore Defaults:
Restores all settings to their default values.
Figure 4-5 Figure 4-6
(As Figure 4-5)
Performance and Compatibility Options:
Allowing fast linear-mip-linear filtering
provide in increased application performance at the expense of some image quality.
Default color depth for textures:
This option determines whether textures of a
specific color depth should be used by default in OpenGL applications.
Buffer flipping mode:
This option determines the buffer flipping mode for full-
screen OpenGL applications.
Vertical sync:
This option lets you specify how vertical sync is handled in OpenGL.
Use up to MB of system memory for textures in PCI mode:
This allows the
graphics processor to utilize up to the specified amount of system memory for texture
storage [in addition to the memory installed on the display adapter itself.]
This setting applies only to PCI display adapters [or AGP display adapters running in
PCI compatibility mode.]