NVIDIA Corporation
Frame Synchronization User’s Guide
– Version 3.0
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About NVIDIA Frame Synchronization
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BOUT
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YNCHRONIZATION
When presenting applications across multiple displays or projection systems, it is
important that the displays operate in unison to create the appearance of a single display.
Seamless presentation requires the following processes:
• Synchronizing the rendering of frames across all displays
• Synchronizing the swapping of front and back buffers
About This Document
This document explains how to use NVIDIA Frame Lock hardware and software to
enable you to create one large virtual canvas using multiple displays. It contains the
following main sections::
•
“NVIDIA Frame Synchronization” on page 3
explains how to set up the hardware and software on multiple systems for frame
synchronization.
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“Using the OpenGL Extensions” on page 22
explains how to use the OpenGL extensions supported by NVIDIA for synchronizing
the display of frames among multiple displays as well as synchronizing buffer swaps
among multiple application windows.
Other Documents
For details on using the NVIDIA Display Properties, see the latest version of the
ForceWare Graphics Drivers User’s Guide.