NVIDIA Corporation
22
Frame Synchronization User’s Guide
– Version 3.0
C
HAPTER
3
Using the OpenGL Extensions
C
H A P T E R
U
SING
THE
O
PEN
GL E
XTENSIONS
This chapter explains how to use the OpenGL extensions supported by the NVIDIA
driver for accomplishing frame synchronization of applications.
•
“Frame Synchronization Using the OpenGL Extensions” on page 23
explains the
principles behind swap groups, and describes the OpenGL extensions to use to control
frame lock and swap sync functions.
•
“OpenGL Extensions” on page 28
details the API calls for the extensions.