Note:
Each role can only be assigned once, except for the “Ignore” role, that can be assigned to as many
objects as you like.
To close the list of objects, press
[Key 2] (Done)
.
4.1.16.3
Object details
To obtain more information about an object listed in the
Objects
dialog box, scroll to that object and
press
[Select]
. The
Object details
dialog box opens and displays information about that object in a list.
Each line in that list consists of the information type, followed by the actual content:
•
Text
: This is textual content of the object. It is split up into chunks of text. When you press
[Select]
on a line with text, a dialogue opens that allows to add this text and its replacement into
the dictionary (see section 3.5). When you are finished with the entry, you are returned to the
application.
•
Type
: Technical details about the object’s type
•
Position
: Coordinates representing the object’s position on the screen (in the
Pos
field),
displayed as
x
and
y
coordinates of the object’s upper-left and lower-right corner relative to the
upper left of the display).
•
Icon
: This shows the eight-character hexadecimal code of an icon displayed by the object, the
same code that TALKS reads out if you have activated graphics mode (see section 4.2.12). If a
name has been assigned to that icon, it is displayed as well. For icons that are not labeled,. TALKS
lets you change this code to a meaningful label by pressing the
[Select]
key (see section 4.1.17).
•
Role
: This shows the role of the object, if any has been assigned. When pressing
[Select]
, you
can change the role for this object (see section 4.1.16.2 Object roles and types).
To exit the
Objects
details, press
[Key 2] (Done)
.
4.1.17
Add labels to icons (Premium Edition only)
When graphics mode is activated (see section 4.2.12), TALKS reads out an unlabeled icon as “Icon”
followed by the icon’s hexadecimal code. However, you can create a meaningful label for TALKS to read
out instead.
Note
: When graphics mode is disabled, TALKS does not read out unlabeled icons at all.
To add a label to an unlabeled icon:
1.
In the application where the icon appears, press [
TALKS],[Long Select]
.
The
Objects
dialog box lists the objects displayed on your phone’s screen (for more information
about the
Objects
dialog box, see section 4.1.16).
2.
Scroll to the item in which the icon appears, and press
[Select]
to select the item.
The
Object details
dialog box appears.
3.
Scroll to
Icon
, and select it.
The
Edit user dictionary
dialog box appears.
4.
In the
Replacement
area, key in the label that you want TALKS to read out for this
icon.
5.
In the
Application
area, select
Global
if you want TALKS to use this label for this
particular icon in all applications; select the application name if you want TALKS to read
out the label only in this particular application.
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