12
Stock
Number of lives remaining.
Emblems
Number of Emblems collected.
Rank
Present rank (S-A-B-C-D),
score and record time
(completed missions only).
Coins
Number of Chick Coins collected
(completed missions only)
Life Gauge (remaining energy)
Decreases as player sustains
damage.
Lock-on Cursor
Lock-on to nearby enemies.
Mission
Information varies depending
on the mission.
Time
Time taken.
Items
Items collected.
Egg Gauge
Condition and growth of the
selected egg.
An additional Egg Gallery lets you see all of the eggs that have
hatched so far.
If the selected Game Data is empty, a
new game will begin automatically. An
introductory sequence will be shown
before the game begins.
When continuing a game in progress, the
Stage and Mission Select screens will be
shown in turn. Only current and
previously completed Missions can be
selected. Use the Control Stick to select
a Stage and Mission and press the
a
Button to enter each.
At the beginning of each Mission, instructions will be given.
When the conditions have been cleared, you can progress to
the next Mission.
After the second Mission in each stage, the Dark Gate will open
and you must challenge the Boss. When defeated, you may
either proceed to the next Mission in that stage, or begin
Mission 1 in a new stage.
Game Flow
Stage 1 - Mission 1
Stage 1 - Mission 2
Stage 1 - Mission 3
Stage 2 - Mission 1
BOSS
13
Stock
Stage Name
Stage Image
Life Gauge
Egg
Emblems
Lock-on Cursor
Coins
Items
Rank
Time
Mission
Egg Gauge
Egg Animal
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