background image

5

 

MOUNTING 

Use the supplied mounting template on page 5 to mark the cable 
entry and two mounting holes.  

Note

 that the cable entry to the 

Sprite is near the bottom screw hole. 
 
 

DIMENSION DIAGRAMS 

 

 

 

6

 

WIRING DIAGRAMS 

Connecting the Sprite to a Presco™ PAC decoder 

 

 
Note

 that the Green, Yellow and Drain wires on the  Sprite are 

not connected when it is used with a PAC decoder. 

* Use a 200mA inline fuse to protect the power supply from short 
circuiting if  Sprite wires are tampered with.  This is particularly 
important when using fail safe (power to lock) locking 
mechanisms. 
 
Programming Prox cards & tags into a PAC decoder 

To program a proximity card or tag into a PAC  decoder follow 
the same steps as shown in the decoder manual for 
programming a new user code.  When it comes to the stage to 
enter the user code simply present the card or tag to the Sprite 
that is connected to the same input as the programming keypad, 

7

 

or alternatively enter the 9 digit code for the proximity card, note 
that this code may contain star (*) and hash (#) symbols and that 
leading zeroes (0) need to be entered. 

Example

 

This example uses a PAC1 decoder programming a momentary 
operation proximity card or tag into memory location 001. 

1.  Put the PAC1 into program mode using the management 

code or button on the PAC1. 

2.  Open the memory location in which the Prox card is to be 

stored. 

*  001  1  E

 

3.  Present the proximity card or tag to the Sprite. 

4.  Take the decoder out of program mode. 
 
Connecting the Sprite to a CS Technologies controller 

Using Presco format CS controller 

4 Door Controller 

2 Door Controller 

Sprite 

Door 1 

Door 2 

Door 3 

Door 4 

Door 1 

Door 2 

Red 

+12V 

+12V 

+12V 

+12V 

+12V 

+12V 

Black 

Gnd 

Gnd 

Gnd 

Gnd 

Gnd 

Gnd 

White 

IN1 

IN3 

IN5 

IN7 

IN1 

IN3 

Blue 

N/C 

N/C 

N/C 

N/C 

N/C 

N/C 

Green 

N/C 

N/C 

N/C 

N/C 

N/C 

N/C 

Yellow 

N/C 

N/C 

N/C 

N/C 

N/C 

N/C 

Drain 

N/C 

N/C 

N/C 

N/C 

N/C 

N/C 

N/C = No Connection 

Using Wiegand format CS controller 

4 Door Controller 

2 Door Controller 

Sprite 

Door 1 

Door 2 

Door 3 

Door 4 

Door 1 

Door 2 

Red 

+12V 

+12V 

+12V 

+12V 

+12V 

+12V 

Black 

Gnd 

Gnd 

Gnd 

Gnd 

Gnd 

Gnd 

White 

Gnd 

Gnd 

Gnd 

Gnd 

Gnd 

Gnd 

Blue 

OUT1 

OUT2 

OUT3 

OUT4 

OUT1 

OUT2 

Green 

IN1 

IN3 

IN5 

IN7 

IN1 

IN3 

Yellow 

IN2 

IN4 

IN6 

IN8 

IN2 

IN4 

Drain 

Gnd 

Gnd 

Gnd 

Gnd 

Gnd 

Gnd 

8

 

Connecting the Sprite to a Wiegand controller 

 

 
Note

 that the White wire is connected to GND (Black wire) at the 

Sprite, but the Drain is connected to GND at the  Wiegand 
controller. 
 
The Blue wire controls the LED on the  Sprite.  When a high 
voltage (+5 to 15V D.C.) is applied to this wire the LED will 
change to Green.  This is normally connected to the switched 
positive side of the Electronic door release mechanism. 
 
* If the controller does not provide a fused output for readers use 
a 200mA inline fuse to protect the power supply from short 
circuiting if Sprite wires are tampered with. 
 

Отзывы: