16
3.4.0) 0 FUNCTION MENU [
]
This is the starting point for the selection of all functions. You will return to this point after terminating any individual
function or if a function is abandoned by pressing the “
Clear” key.
From the "FUNCTION MENU" press “
Enter” to change "Mode" and then use the “
” or “
” keys to select
“Mom” or “Mot” mode; finally, press “
Enter” to confirm or “
Clear” to cancel.
From the "FUNCTION MENU" you can scroll through all the available functions by means of the “
” or “
” keys or
you can type the corresponding number directly and press “
Enter”.
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3.4.1) 1 CHANGE PSW PROG. [
]
This function allows you to change the Programming Password in the memory card plugged into connector
[7]
. The
Programming Password is the combination of numbers required for all decoder programming operations performed
on the decoder by means of MOT keypads in "Professional" mode. If the memory is programmed in “Easy” mode it
will not contain the Programming Password, but you can switch from "Easy” to “Professional” by entering a pro-
gramming password. On the contrary, it is not possible to switch from "Professional" to "Easy" mode.
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3.4.2) 2 SEE CODES [
]
Allows you to display the codes in the memory card inserted in connector
[7]
one by one. The display will show the
code, its position, and the total number of codes; for example, the message “1st of 25” indicates that the code dis-
played is the first out of a total of the 25 codes present in the memory.
When you are displaying a code pressing “
Enter” serves to check the outputs on which it is active and the asso-
ciated "operations counter" value.
To display the remaining codes press the “
” key to progress to the next code.
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3.4.3) 3 ADD CODES [
]
This function serves to add new codes in the memory plugged into connector
[7]
. The code must be added by typ-
ing it in from keypad
[9]
. Pressing the “
” key before starting to enter the code makes it possible to change the
address of the MOT keypad in which the code will be valid; pressing the “
Enter” before starting to enter the code
makes it possible to select the outputs on which it is to be active. If an error occurs when typing in the code, the num-
ber can be corrected by means of the “
” key. At the end of the procedure press the “
Enter” key to confirm the
code you have entered. After being input, the same code will be re-proposed so that it can be used rapidly as a basis
to enter the next code, alternatively by pressing the “
” key the code increases by one unit thereby generating a
new code ready for input.
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3.4.4) 4 CANCEL CODES [
]
Serves to delete one or more of the codes in the memory plugged into connector
[7]
. The method of using this func-
tion is identical to that utilised for the ADD CODES function, except that instead of adding a code in this case a code
is deleted.
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3.4.5) 5 SEARCH CODES [
]
With this function a check is performed to see if a specific code is present in the memory plugged into connector
[7]
.
The method of using this function is identical to that utilised for the ADD CODES function, except that instead of
adding a code, in this case a search is performed for a code and, if found, its position is displayed together with the
total number of codes present.
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3.4.6) 6 CANCEL MEMORY [
]
With this function all codes in the memory plugged into connector
[7]
are deleted. After launching this function the
following message is displayed: “Are you sure?” prompting for a second confirmation; this procedure is necessary
because the operation is irreversible. If you effectively wish to clear the memory, press the “
Enter” key again at the
prompt.
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