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9. Test Mode
When the Test switch is pressed, the machine enters the Test mode.
The numeric lamp on the roulette section flashes to indicates the active Test mode.
Each time the Test switch is pressed, the active Test mode changes to the next.
<< Test Mode 1 >> Roulette lamp test
The roulette lamp “2” flashes.
Each time the Clear Error switch is pressed, the lamps light in the following order.
1. Roulette lamp “2” “5” “10” “50” “?”
<< Test Mode 2 >> Switch test
The roulette lamp “5” flashes.
Each time a switch is pressed, the corresponding roulette lamp lights.
If no switch is operated, the roulette lamp “5” flashes.
(1) Hopper Test switch:
Roulette lamp “2” lights.
(2) Clear Error switch:
Roulette lamp “5” lights.
(3) Coin microswitch:
Roulette lamp “10” lights.
(4) Hopper sensor:
Roulette lamp “50” lights.
(5) Tilt switch:
Roulette lamp “?” lights.
(6) Goal switch:
Roulette lamp “2” flashes.
(7) Mouse Open switch:
Roulette lamp “10” flashes.
(8) Mouse Close switch:
Roulette lamp “50” flashes.
<< Test Mode 3 >> Counter, motor, blocker tests
The roulette lamp “10” flashes.
Each time the Clear Error switch is pressed, the following operation is activated in the sequence
indicated below.
(1) Coin blocker
(2) Shutter solenoid
(3) Character solenoid
(4) Hopper motor