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INSTALLATION

It is quite a challenge to install a decoder into a loco. You should have some basic
electrical knowledge and soldering skills. If you do not have the above
requirements, please ask the dealer for help in installation.

Figure 1 shows the electrical circuit of most standard locos. The terminals of the
motor and light(s) are directly connected to the wheel pickup. Each type of loco
has its own method of electrical pickup and distribution. The connection between
the wheels, motor and light(s) could be wires, clips, the body or chassis, PC
board or any other type of conductor. First, figure out your loco’s electrical wiring
and how to disconnect (isolate) the motor and light(s).

Note: The ‘X’ marks indicate
where to disconnect (isolate).

Figure 2 shows how to wire the decoder. After disconnecting the motor terminals
from the pickup, connect the red wire to the right side pickup and the black wire to
the left side pickup. Connect the orange wire to the motor terminal that was
originally connected to the right pickup. Connect the gray wire to the motor’s other
terminal. Connect the front light to the blue wire and the white wire. Connect the
rear light to the blue wire and the yellow wire.

The blue wire is the common terminal for lights and accessory functions. You may
use the black wire or the red wire to replace the blue wire. This is useful when
isolating one of the light terminals from the pickup is difficult. Wiring the bulb this
way will make the light dimmer. If your loco has only a front light, you should
connect the white and the yellow wires together.

OPERATION

There are eleven whistle sounds, four bell sounds, and three air pump
sounds for you to choose. The choice of air pump sound is for randomly
played sounds when the loco is at idle. If using the MRC Prodigy Advance
DCC System, you can use F19 to scroll through eleven different whistles.
Synchronizing Steam Chuff needs a series CV programming. Program CV
#121 with a right value to make chuff sound start when loco start to move.
Program CV #120 to change chuff rate to make four chuffs for per revolution.
It may take many times to try to get a perfect synchronization.
Double clicking your headlight button (F0) will turn on or off sound. You can
also use CV49 to turn on/off sound. Program CV49 to 0 will turn off sound.
Program CV49 to 1 will turn on sound.
You can use F12 to turn the steam chuff sounds on or off. When the loco is
drifting the chuff should be off. On real steam loco, once they are up to
speed the engineer will shut off power to conserve steam and fuel. When
loco is moving you can use F6 to switch between chuff sound and railroad
click sound.

There are many more program features available with this decoder. Please
refer to the CV Chart to explore other features of the decoder.

STEAM SOUNDS / ACCESSORY FUNCTION CHART

NOTE: 

Due to limitations in some types of DCC systems or older DCC

systems, some of the sound/accessory functions may not be able
to be accessed. Also, you might be limited to factory default CV
settings.

Each manufacturer and loco may have different ways of decoder
installation. There is no standard rule for installing decoders. It is always
better to consult the loco manufacturer on how to install a decoder in that
particular loco.

All the decoder’s light outputs are track output voltage (around 14V)
supplied by your DCC system. They are designed for 12V light bulbs.
Please contact your loco manufacturer for lights’ operation voltage. If
you have a 1.5V bulb or LED, you should connect a 1k ohm resistor in
series to one of the leads to limit current.

SPEAKER INSTALLATION

Use hot glue or double-sided sticky tape to affix the speaker inside the loco shell.

MAKING A TEST TRACK

Before you begin decoder installation, we strongly recommend building a test track
with a 27 ohm resistor to limit current. Only test your installed decoder on the test
track. The test track may prevent damage from an incorrectly installed decoder.
Note: The program track is NOT a test track. The program track does not use a current
limiting resistor. So it will not protect an incorrectly installed decoder.

TEST

The decoder has been factory programmed with address #3, 28/128 speed steps
and maximum top voltage. 

Never run the installed decoder on your layout

without first successfully running on test track.

 Otherwise, you may

damage the decoder if it is not wired correctly or if you have not properly isolated
the motor and lights.

To test, place the loco on the test track. Select the “Run” mode of your DCC
system and select or acquire address #3. Move up the throttle and the loco should
move forward. Push the light button [F0] and the front headlight should come on.
Change the direction of the loco and the loco should change direction and the rear
headlight (if equipped) should come on. The loco cannot reach full speed, due to
the resistor. If all above occurs, you passed the test. Congratulations!

Do not run the loco for an extended period of time on the test track or
the resistor will overheat.

If your installed decoder does not pass the test, find the problem, correct it and
test it again.

Figure 1. Connection of standard locomotive

X

Right side pickup

Front
light

Motor

Rear
light

Left side pickup

X               X

X    

 

X  

 

  

 X

Figure 2. 0001637 decoder wiring diagram

 17mm
speaker

orange

black

red

gray

yellow

white

left

right

blue

headlight

rear light

motor

Figure 3. Diagram of test track

DCC base unit

Power supply

Test track

27 ohm resistor

Function

Idle/Moving

 F0

Directional lights / Double click all sounds on/off 

F1

Bell on/off

F2

Whistle

F3

Air release

F4

Coupling

F5

Brake squeal

F6

Conductor 

F7

Fire box door open/close

F8

Air pump

F9

Associated loco sound

F10

Water

F11

Blower hiss

F12

Chuff on / off (drifting)

F13*

Coal auger

F14*

Air hose firing

F15*

Sand drop

F16*

Shoveling

F17*

Short air release

F18*

Injector

F19*

Whistle type select*

* Note: Only M RC Prodigy advance DCC has F13-F19 accessory functions

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