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shows midi time code, if it is sent to the Midi In.
The bottom line displays the last used button, key or
controller.
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MEMORY SELECT
Press the MENU button to enter the SELECT
MEMORY section. You can also enter this Menu at any
time by pressing the Green MEMORY button.
NOTE :
This unit is capable of storing 16 different setups in
memories 1 - 16.
Here you are able to recall the memory number with the
DOWN/UP Menu buttons or jump directly to a memory
with the 13 Notes and 3 Yellow buttons.
The lowest note C is Memory 1, highest note C is
Memory 13. The 3 Yellow buttons are Memories 14, 15
and 16 and their LEDs will flash to show if those
memories are currently selected.
For live use, you may find Memories 14-16 useful to
use, as they have LED indicators.
Memory recall is immediate upon moving to a memory.
No further buttons need to be pressed but you must exit
this menu before normal operation is resumed. The 16
buttons only become memory selectors, whilst in the
SELECT MEMORY Menu.
Once selected, all Editing and Storing will apply to the
selected memory.
You can enter this
Menu
by Pressing the
Green
MEMORY button
at any time, and then selecting a
memory with either the DOWN/UP buttons or the 13
notes and three Yellow buttons.
You can EXIT this Menu by pressing the Yellow PLAY
button to return to the PLAY Menu.
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GLOBAL CHANNEL
Press the MENU button to enter the GLOBAL
CHANNEL section.
This is a Global Midi Channel that will override the
individually set midi channels for each button or
controller.
When -- is displayed, the Global Channel is off and all
events will be sent with the defined midi channels
stored in that memory.
Use the DOWN/UP buttons to select a global MIDI
channel which will be used for all buttons and
controllers.
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CONTROL MODE
Press the MENU button to enter the CONTROLLER
MODE section.
Use the DOWN/UP buttons to select a mode for all
controllers.
Normal Mode:
In this mode the current position of the Controller is the
value sent by midi.
Pass Mode :
In this mode nothing happens until you pass the last
used setting. An UP or DOWN arrow symbol appears
instead of the parameter bar to indicate which direction
the controller must be moved to pass the previous value.
The normal value bar appears when the value is
"passed".
Additive Mode:
In this mode the controller will add or subtract from the
previous value.
To counteract this situation, you have to turn the
Controller fully up or down to sync it with the minimum
or maximum parameter value.
Motorize Mode:
This mode is for models with moving faders and is of
little use in this model.
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EDIT MEMORY NAME
Press the MENU button to enter the MEMORY NAME
section.
In this menu page the memory name of the current
selected memory can be edited.
Use the CURSOR button to move the cursor and the
DOWN/UP buttons to change the character. There is
no need to store the memory name as changes are
immediate.
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EDIT KEY/BUTTN.
Press the MENU button to enter the EDIT
KEY/BUTTN. menu.
In this menu page the events assigned to the buttons
and controllers can be edited directly.