Chapter 2
Setup and Game Play
25
Crawling
Soldier is crawling toward cover or destination.
Ambushing
Soldier is ambushing the enemy.
Hiding
Soldier is hiding from the enemy.
Bad Shot
Soldier has a shot that is a waste of ammunition.
In Building
Soldier (mortar team) is inside building and cannot fire.
No Weapon
Soldier has no weapon.
Repairing
Soldier is repairing his weapon.
Can’t Target
Target is outside the gun’s firing arc.
Conserving
Soldier is running low on ammunition so he’s conserving it.
Too Close
Soldier is too close to the target to fire.
Separated
Soldier is separated from his team.
Function in Team
Describes the soldier’s role on the team. The following table
lists the team functions.
Function
Description
Leader
Leader of an infantry team
Assistant
Assists the driver of a vehicle and fires bow machine gun or is
second in command on an infantry team
Soldat
German infantryman
G.I.
American infantryman
Cmdr.
Commander; leader of a vehicle team
Driver
Driver of a vehicle
Gunner
Fires vehicle’s main weapon
Loader
Loads vehicle’s main weapon
The next three components of the panel describe a soldier’s physical state
(Health), mental stability (Emotional State), and level of fatigue (Fatigue Level).
Only one factor determines a soldier’s physical state: being wounded. The factor
that determines a soldier’s level of fatigue is also simple
physical exertion. For
example, if you issue a command to a heavy mortar team to move fast for a long
distance, the team will be tired when they complete the move. Extended combat
also fatigues soldiers.
The factors that determine a soldier’s mental stability are more complex. Good
team leadership, team success, and lack of suppression fire from the enemy all
contribute positively to a soldier’s emotional state. Conversely, bad leadership,
wounded or killed team members, and heavy suppression fire all contribute
negatively to a soldier’s emotional state.
Содержание Close Combat
Страница 57: ...56 Close Combat ...
Страница 163: ...162 Close Combat ...