Captain – this is the supreme leader of X-
COM forces — there is only one Captain. If
there are at least 30 aquanauts, the best
available Commander will be promoted.
It does not automatically follow that the higher
the rank the better the aquanaut, although this
will tend to be the case.
The Effect of Rank
When officers accompany a mission, the
morale of all the aquanauts is boosted and
they are less susceptible to panic. The higher
the rank of the officer, the better the effect on
the aquanauts’ morale.
Note: If an officer is killed during a mission, it
will have a worse effect on morale than if a
rookie had been killed.
Mission Experience
When aquanauts return from a mission, their
abilities might be increased. For a skill to
benefit from experience, it must be used
during combat as much as possible. For
example, if an aquanaut uses a harpoon many
times, then accuracy is likely to improve.
Reactions, Accuracy, Time Units, Throwing
Accuracy, Molecular Control, Health,
Strength, Fitness and Bravery all benefit from
mission experience.
Morale
At the start of each mission each aquanauts’
morale starts at 100 percent. This decreases
as an aquanaut is wounded or if fellow
aquanauts are killed. It will recover if an
aquanaut successfully kills aliens. The decline
in morale is reduced by an aquanaut’s Bravery
rating — the more brave an aquanaut is, the
less likely he/she is to panic.
Panic
When morale falls, the likelihood of panic
increases. When an aquanaut panics one of
three things can happen:
A. The aquanaut freezes, and can do nothing
for the current turn (i.e., he/she will have
no Time Units).
B. The aquanaut drops his/her weapon and
runs away, searching for a hiding place.
C. The aquanaut goes berserk and starts
firing at random.
Wounding
An aquanaut’s health is a general indication of
well being, but an aquanaut can also receive
Fatal Wounds. These afflict certain parts of
the body as follows:
Head, Left/Right Arm – each fatal wound
reduces the aquanaut’s weapon accuracy.
Torso – each fatal wound reduces the
aquanaut’s rate of Energy recovery.
Left/Right Leg – each fatal wound reduces the
aquanaut’s available Time Units.
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TERROR FROM THE DEEP
TERROR FROM THE DEEP
X-COM 2 manual part 2 for PDF 3/4/97 5:03 PM Page 55
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