USING WEAPONS
38. We will now use a weapon against the
alien, before it gets the chance to fire at
us. This is probably a long-range shot, so
a Jet Harpoon will be required.
■
Click on the Jet Harpoon (at the far right of
the Control Bar).
39. A window appears, allowing you to choose
from a number of shots (Aimed Shot,
Snap Shot, Auto Shot and Throw).
■
Move the Mouse pointer over the Aimed
Shot option and click.
40. The Battlescape reappears. The cursor has
changed to a targeting cross instead of the
3-D box.
■
Position the cross over the alien (it will
flash red and yellow) and click the LMB.
41. Now, one of four things could happen:
A. The message No Line of Fire! appears.
This means that there is an object between
your aquanaut and the alien. You must
move your aquanaut to a different position
or select another aquanaut before
attempting to fire again.
B. The message Not Enough Time Units!
appears. This means that your aquanaut
does not have enough Time Units to
complete the shot. You must either
choose another type of shot, select
another aquanaut or end your turn.
C. The aquanaut fires a shot… and misses.
This is unfortunate, but is expected —
initially your aquanauts are all ensigns.
You will find that your aquanauts become
more accurate as they fight more battles.
D. The aquanaut hits the alien with the shot.
The aliens wear strong armor, so it may
take more than one hit to kill them.
■
Click the RMB to change the mouse
pointer from a targeting cross to the 3-D
box. Continue your turn.
21
TERROR FROM THE DEEP
TERROR FROM THE DEEP
X-COM 2 manual part 1 for PDF 3/4/97 12:45 PM Page 21
Содержание X-COM TERROR FROM THE DEEP
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