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1.
Make sure your flight battery is fully charged and your transmitter batteries are also in a good state
of charge.
2.
Make sure your control surfaces move the correct amount and in the correct direction.
3.
Do a ground range check. Your model should work at least 300 metres from the transmitter. If not
do not fly. The range is increased whilst the model is airborne.
4.
Check the wind speed, for learning the less wind the better and under 5mph is best. To gauge the
wind throw some grass in the air and watch is fall, if under 45 degrees from you this is under 5mph.
5.
Make sure there is plenty of room for take-off and landing. We recommend and area at least the
size of a football pitch for your flying area.
6.
Get someone experienced to help teach you if possible.
1.
Position the model into wind either on the ground or for a hand launch. Hand launching is the best
way for a beginner to get into the air. The model will only take off from very short grass or hard surfaces.
2.
Have someone hold the model by the rear of the fuselage whilst you open the throttle to full power.
3.
When you are ready get your helper to release the model, it will accelerate away from you and when
travelling at around 15mph apply a small amount of up elevator to help the model lift off. If you are hand
launching the model ask you assistant to throw the model with enough force to simulate the 15mph speed
and with the nose pointing slightly up.
4.
Once the model is airborne it is important to pick up the flying speed so the model will not stall so
do not try to climb to fast.
5.
The first turn is always the hardest so be careful, many people find it easier to flick the right hand
stick in the direction they want to go rather than holding the command on.
6.
When you have gained enough height you can relax a little as height is your friend whilst learning.
7.
Try to keep the model upwind, this make getting the model back to you much easier and also the
flight controls remain consistent, Flying directly towards yourself is much harder than flying away or past
yourself.
8.
Practice turning the model and making circuits in the air as you will need this practice so that you
can land.
9.
If the model will not fly straight and level with a medium amount of throttle you will need to trim the
model using the trims tabs on the transmitter.