30
Command Summary
Table 26: Example Font File
Header
5 7 104 106
Character Table
0 13 5
0 18 3
0 21 4
Character Data
132 45 152 198 32
67 36 184
16 49 25 96
6.5
Bitmaps
5.1
Upload a
Bitmap File
Dec
Hex
ASCII
254 94
FE 5E
■
^
ID Size Data
ID Size Data
ID Size Data
v8.0
Upload a bitmap to a graphic display. To create a bitmap see the
Bitmap File Creation section, for upload protocol see the
File Transfer Protocol or XModem Transfer Protocol entries. Start screen is ID 1.
ID
*
Short
Unique bitmap identification number, value between 0 and 1023.
Size
*
Integer
Size of the entire bitmap file.
Data
Byte(s)
Bitmap file data, see the
Bitmap File Creation example.
*Note:
ID and Size were changed from Byte and Short lengths respectively at firmware revision 8.1
5.2
Upload a
Bitmap Mask
Dec
Hex
ASCII
254 92 5
FE 5C 05
■
\
ENQ
ID Size Data
ID Size Data
ID Size Data
v8.3
Upload a bitmap mask that can clear areas of the screen before a bitmap is drawn. Programmatically,
(bitmap&mask) | (screen&~mask) is shown when a bitmap is drawn. To create a mask see the Bitmap File
Creation section, for upload protocol see the
File Transfer Protocol or XModem Transfer Protocol entries.
ID
Short
Unique bitmap mask identification number, value between 0 and 1023.
Size
Integer
Size of the entire mask file.
Data
Byte(s)
Bitmap mask file data, see the Bitmap File Creation example.
5.3
Draw a
Bitmap from
Memory
Dec
Hex
ASCII
254 98
FE 62
■
b
ID X Y
ID X Y
ID X Y
v8.0
Draw a previously uploaded bitmap from memory. Top left corner must be specified for drawing.
ID
*
Short
Unique bitmap identification number, value between 0 and 1023.
X
Byte
Leftmost coordinate of bitmap.
Y
Byte
Topmost coordinate of bitmap.
*Note:
ID and Size were changed from Byte and Short lengths respectively at firmware revision 8.1